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TMBL United Fielding Help
Posted by Allan Sellers on Sunday, Apr. 21st, 2013 at 4:46 PM

Hi guys,

I need help with the following:

A table that looks like the following:

     p      c      1b      2b      3b      ss      lf      cf      rf
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17

Essentially I need the details filled in.   Consider SL 9 or 10 as the "averaging" fielding percentage for a given position.  The higher the SL the better he is (more gold glove) the lower, the worse.   

In addition I need ideas on an "offset", for example.

If my position is SS, what is my offset when I play another position.  For example if I play at 2b, what kind of penalty would I suffer (and what's the formula; 99% of my ss fielding pct?  a .005 penalty?).   I think this could be another table that would express the penalties to use when a player is OOP.

If you have ideas please post here (or email me if that's easiest; maybe do both).

I'm looking for some starter numbers on the above.  I expect to tweak a lot of this type of data as we get into testing.

Thanks,
Al

Readers Comments

Baseball Stars was probably a littile inaccurate in its standard deviation from the average of averages.  I remember the '0' for hitting equating to .150 and '15' to .352 (those are not too bad) but I seem to remember the middle ranges to be farther apart although in reality more players should fall into that range.  Doing this from memory where I think an '8' = .256 and '9' = .273 yet '1' = .160 and '14' = .342, the latter two only being a difference of 0.010 where from '8' to '9' the difference is 0.017.  I was looking at real std dev. tables for MLB averages over the years - I should be able to come up with some tables unless you beat me to it.

Rob Baptiste on Wednesday, May. 1st, 2013 at 1:20 PM
 

I have ideas for the fielding penalties also.  I would think that a good fielder in a position like SS should utilize his fldg. pct. multiplied by the penalty rate, i.e. Jose Reyes (SS) with a .969 at 2B would be .969 * 95%, the SS => 2B penalty factor,  = .921.  Or the positions could be tiered so that SS is the highest and does not suffer a penalty going "down" to 2B or 3B.  My imaginary tiers are as follows:

#:Pos          95%          90%          80%             70%             60%                50%

1: SS          2B,3B+      OF              1B               n/a                 C 

2: 2B/3B    3B/2B        SS,1B,OF SS,1B,OF*  C,/SS*          C              

3: C                               1B, OF       OF,3B        2B,3B,OF*    SS, 2B,OF*

4 OF/1B     1B/OF                           2B,3B        C,2B,3B*      SS,C*

5.  P/DH                         1B             1B*            OF                  2B,3B             SS,C

*Factors that could determine an O2P2 (out of position player) dropping to a lower tier could be range and/or speed.

+Maybe no penalty

Rob Baptiste on Wednesday, May. 1st, 2013 at 1:40 PM
 

Good stuff, thanks Comrade Rob!

Allan Sellers on Wednesday, May. 1st, 2013 at 11:06 PM