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Injuries for Season 1
Posted by Allan Sellers on Sunday, Jun. 2nd, 2013 at 2:26 PM

This season we will use injuries.  

Here are my initial thoughts on this:

1) A team can have no more than 5 injuries at a given moment

2) After each game I'll do a check for injury.  10% for each team.  Once a team has 3 injuries its a 5% chance.  Once they have 4 its 1%.  0% once they have 5 injuries.  So a max of 1 injury per team per game.

3) I'm doing this "postgame" not during the game.

Below is the table of the types of injuries that could occur.  If you have additional ideas on the above and or additions to the injury table, please let me know.   

Readers Comments

So there is initially a 10% that the team encounters a potential injury or a definite injury?  Assuming the team is "flagged" for injury, will there be a random number "drawn" as to which player it will be and then is there a subsequent check/calculation based upon that player's durability?  Oops, there is no durabilty for position players.  So is durability the old "fatigue" factor?  I'm used to that designation, if so.

PSD (0-9 injury, 10-99 no injury): 7

Joseph Tucker (injury type): fractured wrist, (0-36)+14: 0 [yes, I got lucky]+14 = 14

Can either sit on bench or place on 15 day DL perhaps? 

Allow 1 day injured players to play at 75% of ability and increase that players likelihood for injury?

Just some questions and ideas. 

Rob Baptiste on Friday, Jun. 7th, 2013 at 5:37 AM