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Coaching Staff (aka Backroom Boys from MSWL United)
Posted by Rob Peterson on Wednesday, Jul. 31st, 2013 at 1:06 AM

For future seasons, it would be really good to add elements that parallel the Backroom Boys (BRBs) in MSWL United. These are elements that have a specific impact to a specific area of the game. For those who are not in United, these elements include:

 * Groundskeeper - adds +2 to an area when playing at home
 * Coach - reduces cost to increase SL
 * Youth Coach - eliminates need for a youth player to actually have to play in order to raise their SL
 * Physio (we call these Trainers in the US, outside of the world of soccer) - reduces impact of injuries

For TMBL, elements like these can certainly add a lot to the game. They allow for managers to individualize a bit, to make strategic decisions. So, I've created this thread to invite everyone to brainstorm... come up with ideas that we can incorporate. Now, this is Baseball... in America... it's not the world-game of soccer - these are not "Backroom Boys"... they are something else. What are they? Are they the Coaching Staff? Are the the Backroom Staff? What? 

I can get the ball rolling with some ideas I have for what elements we could incorporate:

1. Trainers - injuries *will* be a part of the game next season. Having an active trainer would reduce the impact of injuries by 0, 1 or 2 games (could be an 10. 75, 15% chance).

 2. Marketers - Al intends to incorporate $$ into the game somehow, which would then be used in trades, auctions, and maybe other areas. An active Marketer would have special promotions that increase attendance at games, which would increase gate revenue. Perhaps home revenue would be increased by 20% and away revenue by 10%?

 3. Hitting Coach (Majors) - A hitting coach in the majors reduces the CP cost to increase On-Base or Power. Normally it takes 11 CP to increase On-Base from 10 to 11. With a Hitting Coach, it takes only 10 CP. 

 4. Pitching Coach (Majors) - Same as a hitting coach, only for Control and Velocity.

 5. Skills Coach (Majors) - Same as Hitting/Pitching coach, only for all of the TP-based skills (Running, Durability, Fielding).

 6. Hitting Coach (Minors) - Targets 2 hitters per week. That player has 1 skill increased by 1 at the end of the week. The players targeted would not play in any games.

 7. Pitching Coach (Minors) - Same as the hitting coach, only for pitchers.

 8. Scout (Majors) - Targets one opposition player per week. Effect of scouting that player is to reduce his SL by 2 in each category except Fielding.

 9. Scout (Minors) - Allows a manager to "discover" a 'A' player with 1 category starting at SL 4.

I envision TMBL having different staff for the Majors and Minors. I also think that there should be a limit as to how many "active" staff should be allowed. There should be more options than a manager is allowed to use. This forces managers to make choices and actively promotes diversity among the teams.

What do other people think?

Readers Comments

Let's call them the Coaching Staff.  Great idea(s)!  Since we do not have separate A/AA/AAA leagues, we probably need something to make the A/AA viable contributors to the team.

Rob Baptiste on Wednesday, Jul. 31st, 2013 at 10:27 AM
 

Good ideas. I like the idea of calling the coaches Batting Practice and Bullpen Practice, but I think your coach names are more suitable. I think the Minors Pitching coach would be worth their weight in gold and their effectiveness might need to be reduced 

Mascot - we've got to have a mascot contribute somehow! Increase revenue or extra A player's discovered due to added youth involvement or both!

Sabermetrics Coach - minor league players discovered with a couple of enhanced categories?

Roy Rolsten on Wednesday, Jul. 31st, 2013 at 9:36 PM
 

Very hard to play A players when you have either an AA/AAA in same position. Having youth coaches who can train them without playing the player would be a goog idea.

Would agree that you can have a coach of each type but would limit the number you could use to say three at anytime which would make mangers have to work out the best combination for there team. 

Matt White on Thursday, Aug. 8th, 2013 at 4:40 PM
 

"A" players were exactly what I had in mind when I thought of the Youth hitting/pitching coaches. It's SO tough to get a 2/2/2/2 player into the lineup.

I also agree that there should be a limit to how many coaches you can have active. There should be more options that the maximum number we allow to promote diversity and have managers come up with some strategies.

Rob Peterson on Friday, Aug. 9th, 2013 at 11:53 PM
 

I have to admit that  I only realised recently that I should have left my AAA players alone when I have a majors player in the same position aged I or II. As you can see from my minors team I'm not going for wins and just playing as many minors players as possible. Did anyone change their minors players around pre-season?

Roy Rolsten on Saturday, Aug. 10th, 2013 at 3:44 PM
 

Marketeers seem a bit overpowered. That apart, all seems ok.


I am assuming there will be choices to be made - in other words, teams can only have so many coaches, but less than one of each?

Ellis Simpson on Monday, Aug. 19th, 2013 at 5:13 AM
 

I like the categories: hitting, pitching, skills, trainer, marketer. One each for majors and minors. Not aure about the Scout at the majors. Like the minors Scout though.

An idea to limit coaches: pay for them with cash instead of creating from retiring players. That would limit the number by forcing teams to spend on either coaching or multiple players.

I agree with Ellis that 20 & 10% seems a bit much. 10 & 5 probably better, though I can't say for sure until we have a sense of what income per game will look like.

As for Mascots, I say we give a bonus to any manager who posts a shot dressed as a mascot for their team with a Homemade costume of some sort...

Kevin Martin on Thursday, Aug. 22nd, 2013 at 4:03 AM