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Gameplay Changes...
Posted by Allan Sellers on Thursday, Aug. 25th, 2011 at 3:04 PM

Hi guys,

Just a few thoughts around gameplay questions/changes...

First off, I would like to do the following:

a) Continue to improve the game

b) Get more people involved in having a deeper understanding of the gameplay/design and where possible the code underneath it.

c) Target specific areas for improvement each season and make those changes and test them heavily in the pre-season games.

 

Here's our challenge:

a) Original code was written in 2005.

b) There have been incremental changes since then, with the biggest being the relief pitcher logic that Rob Peterson and I worked on circa 2008 I think.

c) When you guys ask questions...very little of this is in my head to remember it.      That includes the 'logic' of why we took a certain approach.

d) This game is a lot more complex than the comparatively simple logic in the other simulators I've written for soccer.  

e) This can be challenging as we play during the summer and then sort of go away for 6 months.  Its hard to want to work on something like this "out of season".    

f) I don't really have the desire to "own everything" especially all the code/design/logic/etc.   We really need many of the folks in the league to become experts on how things work (or how they should work) so we can improve the game.

Next steps

If we want to improve the game I think we need some of the following:

a) Outlining the key functional areas of the game (i.e. at bat, errors, baserunning, reliever usage, etc).

b) Identifying which ones we want to start working on.

c) Identifying who can help.

 

So...what does "help" mean?  it can include any of the following:

a) Updating/creating a new design for a functional area

b) Writing/updating code (the simulator is written in Java)

c) Reviewing debug type results (like today's debug link you can look at) to ensure it works the way we want it to.

 

Without at least a few folks helping, unfortunately we're just going to get in this cycle:

a) People ask questions or complain (but they do it nicely).  

 

b) I don't know the answers or I look it up or I say "yep, I've been asked about that before...I'd like to improve it...but I need help".

c) Nothing gets done

d) Repeat for the same issue/question next season.

 

Obviously there's a lot that can be improved on, so I'd suggest we use this thread to figure out where you want to start and then how you can help (desiging, coding, documenting, or testing).   The end result is that we'll continue to improve the game and when you have a question you can either consult the design documentation or multiple people will be able to answer.

Readers Comments

Al, I agree - a few of us helping out the the designing, coding and diagnosing would go a long way. Some of this stuff is in the way back of my brain, but there's a lot of spider webs back there, so it's tough for me to recall how/why we did things back then.

Certainly count me in for helping out.

Rob Peterson on Thursday, Aug. 25th, 2011 at 4:14 PM
 

I would be glad to help with testing or entry stuff...but not very handy with the tech issues.

Phil McIntosh on Friday, Aug. 26th, 2011 at 6:55 AM
 

Let me know when extra help is needed on research, stat crunching/manipulation, spreadsheet work, DB design, formulaic sugguestions, troubleshooting/testing, and for explaining why the Mets will always stink.  I'm tinkering with Java and mySQL to try to get better and be able to help thereas time allows.  Won't need much free time on the Mets issue though; I can bang that one out in 30 seconds or less any time Rob P. needs help there. ;-)

Kevin Martin on Friday, Aug. 26th, 2011 at 3:45 PM
 

My computer skills are limited to turning on & off !!  Happy to help out with any other jobs .....

Chris McDougall on Friday, Aug. 26th, 2011 at 7:22 PM
 

Okay Boston Rob, Phil, Kevin, Chris so far...who else?  :-)

Allan Sellers on Friday, Aug. 26th, 2011 at 11:29 PM
 

Let me know what you need me to do.

John Holden on Monday, Sep. 12th, 2011 at 9:03 PM