Players
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Players
Each player has
- a name
- an age
- a Skill Level (SL)
- a certain number of Disciplinary Points (DPs)
- an Endurance Level (EL)
- a certain number of Points Used (PU)
- a positional attribute, denoting where he is qualified to play.
Player Names
Managers may use player names from 1 to 19 characters.
A player is named by the manager of the club that the player joins when he first enters the league.
The name of a player may be changed at any time. (Not The Manager)
If the change occurs during the regular season, the cost is 10k per change.
If the change occurs before the beginning of the season, the change is free for the first 5 player names changed and 5k thereafter.
Player Positions
Six positions exist in OLMEC:
- Goalkeeper (GK)
- Sweeper (SW)
- Defender (DF)
- Midfielder (MF)
- Winger (WG)
- Forward (FW).
A player is generally qualified to play at one position when he enters the league.
A player may play in a position for which he is not qualified, but he will not be as effective, this is due of Out of Position penalty or OOP.
Multi Position Players
However, some players are designated as "multi-position players".
These players include SD, DM, MA, and UT.
- SD can play at SW and DF with no SL penalty for OOP.
- DM can play at DF and MF with no SL penalty for OOP.
- MA can play MF and FW with no SL penalty for OOP.
- UT can play at DF, MF, and FW with no SL penalty for OOP.
Note that SD, DM, MA, and UT are not match positions and may not be used as such.
Multi Position Player Restrictions
You may acquire/trade as many multi-position players as you want in a season.
However, your roster may never exceed 5 multi-position players.
If you exceed 5, you must downgrade a multi-position player immediately to a normal position player.
In The Manager there is no downgrading. Players must be traded or retired to make room.
- You cannot bid on a multi-position player in the auctions if you already have 5.
- The bid will be voided.
That downgraded position must be one of the positions the player plays at normally.
- For instance, an MA would be downgraded to a MF or FW but not a GK, SW, DF, or WG.
At the moment this has to be done by the league commissioner
Skill Level
Each player has a skill level (SL), which is an integer that quantifies his ability to perform on the field at the positions for which he is qualified.
The SL will decrease with age (ageing), and can be increased by Coaching or Training.
Coaching/Training
The SL may increase with training (TP) for young players (Ages 0 and 1) or with coaching (CP) of older (age 2+) players.
The effect from coaching or training is an increase of 1 SL for that player, which takes effect at the END of the match
- provided that player has played 45 minutes in the match
A club may elect to coach or train more than once per match (if the CP/TP are available) at a cost of 25k per additional coaching/training.
Subs can be trained or coached as any other player can, provided they meet the requirements above (45 minutes played).
To reiterate (as it's a common mistake by new managers):
- ONLY age 0 and age 1 players may be trained
- ONLY age 2 and older players may be coached.
Coaching/Training Slots
Note that you may only use 4 CP slots and 4 TP slots (total of 8 slots) per match.
Coaching OTF uses 2 CP slots.
- You may allocate TP/CP for any game except MSWL, The Manager & SFLSL play-off games.
Captain's Bonus
Every team can have a captain, except in MSWL that doesn't use them.
- He must be age 5+ (4+ in the Manager)
The effect of the captain's bonus is an increase of 1 SL for the captain, which takes effect at the END of the match
- provided that player has played 45 minutes in the match and
- his team won by 3 clear goals.
Points Used
No player can be trained or coached more than 10 times in a season
- This is reflected in the Points Used (PU) field on the rosters
- This includes Captain's Bonus as well as coaching
- A Captain can pick up a bonus and have CP used on him in the same match
OTF
Each club has an OTF bonus, which reflects its ability to work as a team with short, accurate passes.
Each club begins the season with an OTF of at least 1. A club may coach its OTF bonus in any match.
The effect of this coaching is to increase that bonus by 1 point, to a maximum value of 10.
This increase will take place at the beginning of the next match, just like playing coaching or training.
The cost of coaching the OTF bonus is 2 CP per OTF point.
Both CPs must be used in the same match.
Note that it does not cost 25k to increase the OTF bonus by using 2 CPs in one game.
If you increase your OTF bonus in any one match, the cost is 2 CPs, but there is no 25K cost, though it does use up 2 coaching slots.
If you coach a player in the same match, you pay the 25K.
OTF bonus decreases by 30% at the end of the season.
For instance, an OTF of 7 * 70% becomes an OTF of 5 (4.9 rounded up) for the next season.
Post-season OTF loss Table
| Original | after aging |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 3 |
| 5 | 4 |
| 6 | 4 |
| 7 | 5 |
| 8 | 6 |
| 9 | 6 |
| 10 | 7 |
Age
Each player has an age, which is an integer greater than or equal to zero.
Players join the league with age 0 (unless they are acquired in a draft or auction).
At the end of each season, each player's age increases by one, through ageing.
Retire
You can retire a player and remove him from the game at any point online.
A Player is automatically retired if his SL reaches 0 after ageing.
- You cannot retire players above SL 8
- You cannot retire players if it would bring you below 18 players on your roster
Ageing
Each player loses SL as he grows older.
This loss depends on his age as indicated in the following table.
Mid-Season SL Loss Table
| SL/Age | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10+ | 20+ | 30+ | 40+ | 50+ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |
| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |
| 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |
| 3 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | 6 |
| 4 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 |
| 5 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 |
| 6 | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 7+ | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Mid-season loss occurs around halfway point of the season (the commissioner will indicate when mid-season aging occurs).
| In MSWL | In SESL | In Sanc |
|---|---|---|
| After Match 25 | After CECIL Cup Final | ?? |
Post Season Loss Table
| SL/Age | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11+ | 21+ | 26+ | 31+ | 36+ | 41+ | 46+ | 51+ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 3 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 4 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 5 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 6 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 7+ | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 13 |
- Thus 11+ in post season aging refers to SLs 11-20. Making the rate of aging depend on a player's SL makes it more difficult for managers to produce and maintain players with SL 20+ and gives weak clubs a break.
- Players move to the next age level at the end of the season.
- Post-season loss occurs after the final post-season match of the season
- MSWL Cup Final, Playoffs in SESL, X in Sanc
- If a player's SL is less than 1 at the end of a season, he immediately retires.
Apprentices
An age zero player is known as an "apprentice".
There are additional rules concerning the signing and playing of apprentices.
Endurance Level
Players have a Endurance Level, known as EL.
This is an integer value that cannot exceed 10 but can go below 0 if a player is injured.
For more details on how EL works including details on injuries.
The Roster
Each club has its own roster of players.
There must be between 18 and 25 players on any team roster.
If you have more than this, you should use the retire web page to remove one or more players as needed.
If you have less than this, you should use the buy apprentice web page to sign one or more players as needed.
- You will not be allowed to acquire any players in an auction should your roster already be at 25 players.
- You cannot retire players above SL 8
Roster Example
| Pl. | PLAYER | POS | AGE | SL | EL | MAT | MIN | DP | GLS | SH | PKG | GA | SF | MOM | SU | PU | NAT |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Sebastian Viera | GK | 2 | 25 | 7 | 22 | 1980 | 0 | 1 | 2 | 1 | 27 | 103 | 8 | 0 | 8 | Uruguayan |
| 2 | Fabian Carini | GK | 3 | 23 | 8 | 20 | 1800 | 0 | 0 | 0 | 0 | 19 | 72 | 5 | 0 | 1 | Uruguayan |
| 3 | Hugo Pallas | SD | 1 | 20 | 2 | 32 | 2670 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | Uruguayan |
| 4 | Fernando Hierro | SD | 3 | 19 | 2 | 37 | 2760 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 4 | Spaniard |
| 5 | Cacho | SD | 3 | 18 | 7 | 36 | 2667 | 10 | 1 | 8 | 0 | 0 | 0 | 2 | 1 | 3 | Argentine |
| 6 | Colo Curbelo | DF | 3 | 17 | 3 | 32 | 2580 | 14 | 1 | 3 | 0 | 0 | 0 | 3 | 0 | 2 | Uruguayan |
| 7 | Steve Watson | DF | 4 | 17 | 6 | 36 | 2880 | 0 | 1 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | Scotsman |
| 8 | Alejandro Lembo | DF | 4 | 11 | 4 | 23 | 2040 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | Uruguayan |
| 9 | Jeff Agoos | DF | 5 | 8 | 10 | 12 | 1080 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | American |
| 10 | OJ Morales | MF | 2 | 19 | -1 | 33 | 2700 | 0 | 4 | 20 | 0 | 0 | 0 | 0 | 0 | 2 | Uruguayan |
| 11 | Sebastian Vazquez | MF | 0 | 14 | 7 | 29 | 1857 | 8 | 1 | 11 | 0 | 0 | 0 | 0 | 0 | 10 | Uruguayan |
| 12 | Chifle Barrios | MF | 1 | 12 | 10 | 13 | 812 | 10 | 3 | 12 | 0 | 0 | 0 | 0 | 0 | 1 | American |
| 13 | Martin Liguera | MA | 1 | 20 | 5 | 36 | 2541 | 0 | 3 | 33 | 1 | 0 | 0 | 0 | 0 | 9 | Uruguayan |
| 14 | Lolo Estoyanoff | WG | 3 | 22 | 4 | 34 | 2172 | 18 | 5 | 31 | 1 | 0 | 0 | 0 | 0 | 5 | Uruguayan |
| 15 | Alexander Medina | WG | 2 | 20 | 2 | 38 | 2338 | 0 | 4 | 28 | 0 | 0 | 0 | 1 | 0 | 8 | Uruguayan |
| 16 | Chori Castro | WG | 0 | 14 | 10 | 32 | 2071 | 0 | 2 | 13 | 0 | 0 | 0 | 0 | 0 | 10 | Uruguayan |
| 17 | Chengue Morales | FW | 2 | 24 | 3 | 38 | 2416 | 4 | 13 | 52 | 2 | 0 | 0 | 1 | 0 | 10 | Uruguayan |
| 18 | Sebastian Abreu | FW | 5 | 17 | 8 | 38 | 2494 | 8 | 10 | 45 | 1 | 0 | 0 | 4 | 0 | 0 | Uruguayan |
| 19 | Roberto Santos | FW | 4 | 13 | 10 | 24 | 1635 | 0 | 4 | 28 | 0 | 0 | 0 | 1 | 0 | 0 | Brazilian |
| Player Name | Player's Name (up to 19 characters) |
| Pos | Position |
| Age | Player's Age (generally 0 to 7) |
| SL | Skill Level |
| EL | Endurance Level |
| Mat | Matches |
| Min | Minutes Played |
| DP | Discipline Points |
| GLS | Goals Scored |
| SH | Shots Taken |
| PKG | Penalty Goals ??? |
| GA | Goals Allowed |
| SF | Shots Faced |
| MOM | Man of the Match Awards |
| SU | Suspensions (number of matches player is suspended for) |
| PU | Points Used (CP or TP, Max Is 10) |
| NAT | Nationality |
