SFLSL
From Olmec Jaguar
| Season 2 |
|
| Founded |
| 2007 |
| Number of Teams |
| 24 |
| Divisions |
| 1st Division 2nd Division |
| Cups |
| McBride Cup, SFLSL Cup |
| Holders |
| McBride Cup CSI, SFLSL Cup BEL, League SFR |
This is a specific page for the SFLSL league of OLMEC.
Each manager coaches a soccer club. A season is divided into "sessions".
Each manager submits lineup order instructions online for each sessions, and the commissioner ('Commish') then resolves the matches using the OLMEC software which determines the scores and the effects of the sessions on each manager's club. Season 2 is the current season.
Contents |
Unique SFLSL Differences
The main change is maximum SL, which is set randomly for each player.
The Max SL function works like this:
- Each player is assigned a Max SL which is their "potential". They cannot be CP/TP'd above that SL.
- This is a hidden field and has a range of 21 to 35.
- Teams can pay for scouting reports to get an idea of what the player's Max SL is.
- Scouting reports vary in cost (commish configurable), but here's an example:
- An Excellent Scouting Report will result in a MaxSL returned that is equal to or +/- 1 of the MaxSL of the player scouted.
- Currently set at 20k
- A Very Good Report will result in a MaxSL returned that is equal to or +/- 2 of the MaxSL of the player scouted.
- Currently set at 10k
- A Good Report will result in a MaxSL returned that is equal to or +/- 3 of the MaxSL of the player scouted.
- Currently set at 5k
To scout a player use the Transactions tab on the [SFLSL] website and then the Scout button.
- If a player is CP/TP'd in a game and they are at their Max SL then their PU column is set to 10 and the trainer's report indicates that they have reached 10 PU and cannot be CP/TP'd.
Officers
| Duties: | Officer | Email Address |
|---|---|---|
| Commissioner: | Mike Morton | sflsl at yahoo dot com |
| Press Officer | Justin Neill | redlake dot consultancy at ifacom dot net |
Officer Duties
- The 'Commish' is responsible for running the league matches and the league as a whole.
- Please read Benign Dictatorship for more on Commish.
- Justin Neill will award Participation Bonus based on Press Releases posted on the Blog and Journal, 40k is the maximum award for the Participation Bonus, normally awarded after the league session.
Where a newbie manager has been taken advantage off, then the Commissioner can demand a trade is reversed.
Website
Almost all functions of the game have been automated on the SFLSL website.
Orders are submitted online, trades are completed online, and interaction with other managers is possible on the blog, journal and match comments.
It is possible to communicate with other managers by email or IM. This is commonly done for trade discussions, as well as banter.
The Structure of a Season
SFLSL has Cup competitions and the League.
The commish will publish the fixture schedule at the beginning of the season.
Session
Each manager submits lineup order instructions online for each session, and the commissioner then resolves the matches using the OLMEC software which determines the scores and the effects of the session on each manager's club.
A session consists of
Normally there are two sessions in a week, alternating between Cup sessions 23.00 GMT on Monday and League sessions on a 23.00 GMT on Thursday.
League
The regular season will involve the 12 teams in each division playing the other teams in their division twice (once at home and once away) for a total of 22 league matches.
- The schedule will be published at the beginning of the season.
The Champions are the team that finishes with the most points at the end of the 24 game league campaign in Div 1.
With Division 2 winners being the team top of that division.
1st Division
The top 6 teams of the two divisions will play Season 2 in Division 1.
- All 1st Division game revenues will give each team an extra 25k per game.
- Apprentices are 0/0 and cost 50k basic or 150k multipositional.
- At the end of each regular season
- 1st to 8th into McBride Cup of the following season.
- 10th to 12th relegated to Div 2.
2nd Division
The bottom 6 teams of the two divisions will play Season 2 in Division 2.
- Apprentices are 0/2 and cost 50k basic or 150k multipositional.
- A 0/2 Apprentice results in a 30-game no-trade ban.
- At the end of each regular season
- 1st to 8th into McBride Cup of the following season.
- 1st to 3rd promoted to Div 1.
Relegation/Promotion
At the end of each regular season
- 10th to 12th in Div 1 are relegated to Div 2.
- 1st to 3rd in Div 2 are promoted to Div 1.
Standings
Clubs are ranked in the League Divisions and the The Cup Group Stages primarily by the number of points (Pts) they earn. Clubs earn 3 Pts per win and 1 Pt per draw. Clubs with equal Pts shall have that tie broken using the following criteria (in order):
- Goal Differential
- Total Goals Scored
- Head To Head Record
- Most Goals Scored in Head To Head Play
- Games Won
- Goals scored @ home
- Home matches Won
- Leading Goal scorer
- Flip of a coin
The Cups
The two Cups in SFLSL are the McBride Cup and the SFLSL Cup
- Each team is not guaranteed any games in the McBride Cup but 5 to 9 games in Season 1.
- Each team is guaranteed at least five games in the SFLSL Cup and a maximum of 9 games.
- Note: No EL boost for knocked out teams not playing
- All matches are played on Neutral Grounds.
SFLSL Cup
- Teams will be drawn into 4 groups of 6 teams.
- Each team will play 5 games on a neutral ground.
- The top 4 from each group will advance to the knockout stage.
The first group game will be played on the Friday after League matches 1 and 2, and every two weeks thereafter.
The knockout stages will start on the Friday after the last League game of the season and then run on Wednesday and Friday.
Group Stages
- Consists of 4 groups (A – D) of 6 teams randomly drawn.
- Each team plays one game against the other teams in their group.
- Games in these groups are now played at Neutral venue.
- The first group game will be played on the Monday after League matches 1 and 2 every two weeks
- thus alternating with the McBride Cup.
The top FOUR teams in each group qualify for the knockout stages played after the League season is completed.
- Playing on the same days as the McBride Cup.
SFLSL Cup Knockout Stages
- Seeded format to favour teams that finished well in the Group Stage.
- The Draw also keeps teams from the same group mostly apart, with only 1 other on your side of the draw.
Season 1 uses a different format.
| Round | Match Ups | |||||||
|---|---|---|---|---|---|---|---|---|
| 2nd Round | A1 v C4 | B3 v D2 | C2 v A3 | D4 v B1 | C1 v A4 | D3 v B2 | A2 v C3 | B4 v D1 |
| Quarter-Finals | A1 v D2 | C2 v B1 | C1 v B2 | A2 v D1 | ||||
| Semi-Finals | A1 v B1 | C1 v D1 | ||||||
| Final | A1 v D1 | |||||||
- All matches are played on Neutral Grounds.
- All matches are one off knock out games.
McBride Cup
From Season 2 onwards the top 8 from each division in the previous season will play in a straight knockout.
- In Season 1, the McBride Cup works like this.
- All matches are played on Neutral Grounds.
- All matches are one off knock out games.
Format of McBride Cup
Provisional format, opinion imminent from Commish.
- The Top 8 teams from each Division compete in the McBride Cup
- Unseeded Random draw for the Sweet 16
- Quarter Final and Semi Final match ups follow below table.
| Round | Match Ups | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st Round | A v B | C v D | E v F | G v H | I v J | K v J | M v N | O v P | ||||||||
| Quarter-Finals | A v D | E v H | I v J | M v P | ||||||||||||
| Semi-Finals | A v H | I v P | ||||||||||||||
| Final | A v P | |||||||||||||||
Draft
A draft has been instituted into the League, and will start during the offseason before Season 2.
Each team will gain 1 player through the Draft.
Draft Picks can be traded or sold.
The draft is done in two stages, first 12 managers select their choices, with the 12th manager having to enter 12 conditional picks.
Then the same process for the second set of 12 managers selecting from the remaining 18 players.
A manager enters a priority of draft players he would like to receive.
Draft Player Distribution
There will be 30 players in the draft which will comprise of the following.
| 67% | Age 0 | SL 4+ |
| 33% | Age 1 | SL 8+ |
Draft Order
The order that the managers have to pick in is based on a combination of points earned from league and cup placing.
The Season 2 Draft order and format will be listed on the Season 2 page.
Currently the first place team receives 12 points in the division, down to the last place team in the division who gets 1 point.
I think we should keep this, even though last place in the first division might be considered a better team.
Then teams received points for the Cups.
12 pts to the Champ
11 pts to 2nd
10 to Semis
8 to Qtrs
4 to Sweet 16
Add them all up, lowest amount of points gets first pick, on downward.
If there was a tie in points, league points are the tiebreaker.
Awards
At the end of the regular season, the player who has scored the most goals in the regular season in the first division is awarded the "Golden Boot" and the “Silver Boot” is awarded to the leading goal scorer of the second. There are also awards in each division for the "Best Offensive Team" (most regular season goals scored), the "Best Defensive Team" (fewest regular season goals allowed) and “Golden Gloves” - Rating: ((100-(([GoalsAllowed]/[ShotsFaced]) * 100)) * .75) + ([ShotsFaced]*.25).
The “Boot” winners get 50k, while the other three receive 40k each.
Morale Bonus
Some teams have a morale bonus applied to their match revenues but not area ratings.
This bonus applies to gate values and is split between both teams playing.
- No team can have a morale bonus of more than 0.30
Morale Bonus League
| 1st Division Champion | 0.25 |
| 1st Division 2nd Place | 0.15 |
| 1st Division 3rd Place | 0.10 |
| 1st Division 4th Place | 0.07 |
| 2nd Division Champion | 0.15 |
| 2nd Division Promoted | 0.05 |
- Season 1, uses this morale table
Morale Bonus Cups
| Champion | 0.15 |
| Runner Up | 0.10 |
| Semi Finalist | 0.07 |
| Quarter Finalist | 0.04 |
New Teams
Should you wish to join the league with as a new team, or maybe start again because you have run your team into the ground then you need to e-mail the commissioner with the following:
| Team Name | ie New Jersey Nutmegs |
| Coach | ie. Mike Morton |
| Abb | NJN (must be 2 or 3 characters only) |
| youremail at website dot com | |
| Nickname | Nutmegs |
| Coach First name | Mike |
| Coach Last Name | Morton |
After your team is setup, I'll need your players emailed to sflsl at yahoo dot com
| Your roster is made up of these positions. | |||||
|---|---|---|---|---|---|
| 2 GK | 1 SW | 5 DF | 5 MF | 2 WG | 3 FW |
| And of these ages and SL's. | |||||
| age 0 | SL 5 | SL 5 | SL 10 | SL 10 | |
| age 1 | SL 10 | SL 15 | SL 15 | SL 20 | |
| age 2 | SL 10 | SL 10 | SL 15 | SL 15 | SL 25 |
| age 3 | SL 15 | SL 15 | SL 20 | ||
| age 4 | SL 23 | ||||
| age 5 | SL 20 | ||||
Then I'll need it in this format:
- PLAYER NAME: Generally 1-20 characters.
- AGE: This field represents how much experience a player has.
- SL: This is the Skill Level of the player.
- POSITION: This is the position that the player generally plays. Note, no multipositional players in initial team.
You will also be given
- 30 CP / 30 TP
- Bank: 300k
- Morale: 0.500 with a (0.00) modifier.
Past Seasons
SFLSL has just completed Season 1.

