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	<id>https://www.olmec.org/support/index.php?action=history&amp;feed=atom&amp;title=Conditionals</id>
	<title>Conditionals - Revision history</title>
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	<updated>2026-04-28T14:10:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.olmec.org/support/index.php?title=Conditionals&amp;diff=228&amp;oldid=prev</id>
		<title>RogerM: Created page with &quot;{| class=&quot;wikitable&quot; | |'''Condition 1''' |'''Condition 2''' | | | | |- |'''Opting to try a drop goal''' |To even consider this option, the player with the ball needs to be wi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.olmec.org/support/index.php?title=Conditionals&amp;diff=228&amp;oldid=prev"/>
		<updated>2025-08-12T13:23:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | |&amp;#039;&amp;#039;&amp;#039;Condition 1&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Condition 2&amp;#039;&amp;#039;&amp;#039; | | | | |- |&amp;#039;&amp;#039;&amp;#039;Opting to try a drop goal&amp;#039;&amp;#039;&amp;#039; |To even consider this option, the player with the ball needs to be wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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|'''Condition 1'''&lt;br /&gt;
|'''Condition 2'''&lt;br /&gt;
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|'''Opting to try a drop goal'''&lt;br /&gt;
|To even consider this option, the player with the ball needs to be within a max of 50m from the centre of the posts (measured in a straight line from where they’re standing.&lt;br /&gt;
|There must be less than 30 seconds on the clock AND a three point score from the kicking team would materially affect the overall score (i.e turn a losing position into a winning / tied one, or a tied position into a winning one)&lt;br /&gt;
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|-&lt;br /&gt;
|'''Opting to try and kick a penalty'''&lt;br /&gt;
|To even consider this option, the player with the ball needs to be within a max of 50m from the centre of the posts (measured in a straight line from where they’re standing.&lt;br /&gt;
|There must be less than 30 seconds on the clock AND a three point score from the kicking team would materially affect the overall score (i.e turn a losing position into a winning / tied one, or a tied position into a winning one)&lt;br /&gt;
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|'''Opting for a long kick'''&lt;br /&gt;
|The kicker is within 10m of their own try line&lt;br /&gt;
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|-&lt;br /&gt;
|'''How is the game impacted by a successful pass (note - this suggestion as an alternative to the current proposal in Plays v3)'''&lt;br /&gt;
|If a player catches a pass from a teammate, the quality of this pass should influence the choices he can then make&lt;br /&gt;
|Catching an Excellent Pass should increase that player’s chances of successfully executing whatever action he takes (say a 5% bonus) &lt;br /&gt;
|Catching an Excellent Pass from a player who had received an Excellent Pass should further increase that player’s chances of successfully executing whatever action he takes (by another 5%, so after 2 such passes 10% bonus, 3 would be 15% bonus, etc)&lt;br /&gt;
|Catching a Poor Pass should decrease that player’s chances of successfully executing whatever action he takes (say by -5%) &lt;br /&gt;
|Catching a Poor Pass from a player who had received a Poor Pass should further decrease that player’s chances of successfully executing whatever action he takes (by another 5%, so after 2 such passes -10%, 3 would be -15%, etc)&lt;br /&gt;
|If there have been say, three, Excellent passes (+15% bonus) but the next one is Poor then a new chain is started beginning at -5%).  Conversely if three Poor passes were followed by an Excellent pass a new chain is started at +5%.  If a Good pass is received at any point, the chain reverts to zero bonus.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RogerM</name></author>
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