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	<id>https://www.olmec.org/support/index.php?action=history&amp;feed=atom&amp;title=NMRs</id>
	<title>NMRs - Revision history</title>
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	<updated>2026-04-28T14:10:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.olmec.org/support/index.php?title=NMRs&amp;diff=320&amp;oldid=prev</id>
		<title>RogerM: Created page with &quot;=== Background === Coaches seek to balance out three strategic issues when they submit their orders:  # The long term goal of developing and recruiting players to maximise the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.olmec.org/support/index.php?title=NMRs&amp;diff=320&amp;oldid=prev"/>
		<updated>2025-09-28T16:42:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Background === Coaches seek to balance out three strategic issues when they submit their orders:  # The long term goal of developing and recruiting players to maximise the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Background ===&lt;br /&gt;
Coaches seek to balance out three strategic issues when they submit their orders:&lt;br /&gt;
&lt;br /&gt;
# The long term goal of developing and recruiting players to maximise the potential of the team for future seasons.&lt;br /&gt;
# The medium term goal of maximising the development of existing players for this current season.&lt;br /&gt;
# The short term goal of winning matches in a session.&lt;br /&gt;
&lt;br /&gt;
To achieve these objectives, Coaches undertake three general actions:&lt;br /&gt;
&lt;br /&gt;
# Recruiting players.&lt;br /&gt;
# Coaching players.&lt;br /&gt;
# Choosing their match day squads and associated tactics.&lt;br /&gt;
&lt;br /&gt;
In an NMR situation, these activities either don’t happen for that team or they are automated.  In either case, the aim is not to negatively impact any team (including the NMR) - as far as this is reasonably possible.&lt;br /&gt;
&lt;br /&gt;
=== NMR Scenarios ===&lt;br /&gt;
There are two scenarios when NMR protocols are required:&lt;br /&gt;
&lt;br /&gt;
# When a Coach misses the order submission deadline (and it is assumed that this is a one off rather than the sign of a Coach becoming disinterested before quitting).&lt;br /&gt;
# If there are not enough Coaches for the teams available.&lt;br /&gt;
&lt;br /&gt;
The table below sets some thoughts on how the three actions could be managed for each scenario:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Recruiting players&lt;br /&gt;
|Coaching players&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 1 (missed deadline)&lt;br /&gt;
|No bids are made. No youth is recruited.&lt;br /&gt;
|No coaching takes place. As per MSWL, it may be reasonable to offer Coaches who have NMR’d an end of year opportunity to reclaim some or all lost CPs.&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 2 (NMR team)&lt;br /&gt;
|No bids are made. Maximum number of SBs recruited - one per position.&lt;br /&gt;
|XPs are used on PAW for all older players.&lt;br /&gt;
&lt;br /&gt;
XPs are used on youth players starting with their most important skills and, when they are fully coached, moving on to the next most relevant skills.&lt;br /&gt;
&lt;br /&gt;
CPs are used on players according to an algorithm that prioritises potential and youth (algorithm to be developed)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scenario 1 Missed Deadline&lt;br /&gt;
|Scenario 2 NMR Team&lt;br /&gt;
|-&lt;br /&gt;
|Channel selection&lt;br /&gt;
|Randomly select the FH or SH position to play in Channel 7.  All positions in other Channels randomly assigned.&lt;br /&gt;
|Randomly select the FH or SH position to play in Channel 7.  All positions in other Channels randomly assigned.&lt;br /&gt;
|-&lt;br /&gt;
|Matchday Starting Team Selection&lt;br /&gt;
|Highest rated player in each position’s critical skill (see below) as long as their Energy level &amp;gt; 80 (unless all players in that position have Energy below 80)&lt;br /&gt;
&lt;br /&gt;
P + H = STR&lt;br /&gt;
&lt;br /&gt;
SH = HND&lt;br /&gt;
&lt;br /&gt;
FH = KCK&lt;br /&gt;
&lt;br /&gt;
C = PCE&lt;br /&gt;
&lt;br /&gt;
W = PCE&lt;br /&gt;
|Highest rated player in each position’s critical skill (see below) as long as their Energy level &amp;gt; 80 (unless all players in that position have Energy below 80)&lt;br /&gt;
&lt;br /&gt;
P + H = STR&lt;br /&gt;
&lt;br /&gt;
SH = HND&lt;br /&gt;
&lt;br /&gt;
FH = KCK&lt;br /&gt;
&lt;br /&gt;
C = PCE&lt;br /&gt;
&lt;br /&gt;
W = PCE&lt;br /&gt;
|-&lt;br /&gt;
|Matchday Substitute Selection&lt;br /&gt;
|Highest Energy level player in each position (not already in the starting team)&lt;br /&gt;
|Highest Energy level Youth player in each position (not already in the starting team).&lt;br /&gt;
&lt;br /&gt;
If no youth player in a position then Highest Energy level player.&lt;br /&gt;
|-&lt;br /&gt;
|Substitution levels&lt;br /&gt;
|Set at starting level minus 10&lt;br /&gt;
|Set at starting level minus 10&lt;br /&gt;
|-&lt;br /&gt;
|Aggression&lt;br /&gt;
|Props and Hooker Hard, all others Normal&lt;br /&gt;
|Props and Hooker Brutal, all others Hard&lt;br /&gt;
|-&lt;br /&gt;
|Defence Tactics&lt;br /&gt;
|Random choice of Blitz or Drift&lt;br /&gt;
|Random choice of Blitz or Drift&lt;br /&gt;
|-&lt;br /&gt;
|Attack Tactics&lt;br /&gt;
|Random choice of Flat or Deep&lt;br /&gt;
|Random choice of Flat or Deep&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RogerM</name></author>
	</entry>
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