Difference between revisions of "Rosters and related"
(Created page with "Thoughts here on rosters plus the related topics of tournaments/scheduling, coaching/ageing, and recruitment.") |
|||
Line 1: | Line 1: | ||
− | Thoughts here on rosters plus the | + | Thoughts here on rosters plus the interrelated topics of tournaments/scheduling, coaching/ageing, and recruitment. Note that I’m assuming 4 teams in four conferences (although this should be scalable with just slight amendments) and that we’re going for a match experience which includes substitutions and using Fit to determine when substitutes are brought on. |
+ | |||
+ | == Tournaments/Scheduling == | ||
+ | I’m assuming that we will have eight Tournament sessions and four Conference sessions. | ||
+ | |||
+ | === Conference === | ||
+ | Each team hosts one session per season, where they receive home advantage. Teams play all of the three other teams in their Conference - meaning they play each other four times a season. | ||
+ | |||
+ | === Tournaments === | ||
+ | (Note: this doesn’t feel right yet). Teams are randomly drawn into a group with teams from other Conferences. One Conference is considered the host nation and all teams from this Conference receive home advantage throughout the Tournament (even if they play each other in the knock out stages). Each Conference will host two Tournaments per season. | ||
+ | |||
+ | On Day 1 of a Tournament, the group stages are played - three games for which orders are needed. The top two from each group reach the knock out stages where they are seeded based on their results. | ||
+ | |||
+ | On Day 2 the knock out stages (QF, SF and F) are played. The winner is awarded a trophy. This is where I think we have problems. Ideally, we’d do each Tournament in one go, but this requires each Coach to submit orders for up to another three games - without prior knowledge of who their opponents are. | ||
+ | |||
+ | Tournament League points are awarded depending on where a team finishes in a Tournament. At the end of the season, the team with the most tournament points wins the League. |
Revision as of 06:38, 2 June 2025
Thoughts here on rosters plus the interrelated topics of tournaments/scheduling, coaching/ageing, and recruitment. Note that I’m assuming 4 teams in four conferences (although this should be scalable with just slight amendments) and that we’re going for a match experience which includes substitutions and using Fit to determine when substitutes are brought on.
Tournaments/Scheduling
I’m assuming that we will have eight Tournament sessions and four Conference sessions.
Conference
Each team hosts one session per season, where they receive home advantage. Teams play all of the three other teams in their Conference - meaning they play each other four times a season.
Tournaments
(Note: this doesn’t feel right yet). Teams are randomly drawn into a group with teams from other Conferences. One Conference is considered the host nation and all teams from this Conference receive home advantage throughout the Tournament (even if they play each other in the knock out stages). Each Conference will host two Tournaments per season.
On Day 1 of a Tournament, the group stages are played - three games for which orders are needed. The top two from each group reach the knock out stages where they are seeded based on their results.
On Day 2 the knock out stages (QF, SF and F) are played. The winner is awarded a trophy. This is where I think we have problems. Ideally, we’d do each Tournament in one go, but this requires each Coach to submit orders for up to another three games - without prior knowledge of who their opponents are.
Tournament League points are awarded depending on where a team finishes in a Tournament. At the end of the season, the team with the most tournament points wins the League.