Difference between revisions of "TMVL NMR Design"
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+ | We have an existing NMR program now. Essentially this will take in the number of players at a position and randomly assign one to the starting lineup. This runs once for each match. It does not try to take a full session view and say "hey, if its a 3-match session, I really should only allow a player to play 2 matches". So it can result into both some FIT +1 and some FIT -1 scenarios that could get uglier as the season progresses on the negative FIT side. | ||
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+ | So we really need a more thoughtful program. Such as preventing a player from EVER playing more than 2 matches a session. How good or bad we make the NMR lineups is open to discussion but we could use something like "overall" as a guide to determine how much a player plays in a 2, 3, or 4 match session. | ||
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+ | I'd prefer not to just make NMR lineups terrible (i.e. play the WORST of 2 setters 2/3 matches and the BEST in 1/3 matches a session). But maybe some randomness to that. | ||
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+ | Also perhaps an emphasis on more playing time/XPs for Freshman. So really I don't have a clear direction, just some background. | ||
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''Add ideas below'' | ''Add ideas below'' | ||
Revision as of 18:16, 10 September 2024
This section will be used for developing a design when we need an automated NMR program to create lineup orders and recruiting orders.
Lineup Orders
We have an existing NMR program now. Essentially this will take in the number of players at a position and randomly assign one to the starting lineup. This runs once for each match. It does not try to take a full session view and say "hey, if its a 3-match session, I really should only allow a player to play 2 matches". So it can result into both some FIT +1 and some FIT -1 scenarios that could get uglier as the season progresses on the negative FIT side.
So we really need a more thoughtful program. Such as preventing a player from EVER playing more than 2 matches a session. How good or bad we make the NMR lineups is open to discussion but we could use something like "overall" as a guide to determine how much a player plays in a 2, 3, or 4 match session.
I'd prefer not to just make NMR lineups terrible (i.e. play the WORST of 2 setters 2/3 matches and the BEST in 1/3 matches a session). But maybe some randomness to that.
Also perhaps an emphasis on more playing time/XPs for Freshman. So really I don't have a clear direction, just some background.
Add ideas below
Recruiting Orders
Add ideas below