Conditionals
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| Condition 1 | Condition 2 | |||||
| Opting to try a drop goal | To even consider this option, the player with the ball needs to be within a max of 50m from the centre of the posts (measured in a straight line from where they’re standing. | There must be less than 30 seconds on the clock AND a three point score from the kicking team would materially affect the overall score (i.e turn a losing position into a winning / tied one, or a tied position into a winning one) | ||||
| Opting to try and kick a penalty | To even consider this option, the player with the ball needs to be within a max of 50m from the centre of the posts (measured in a straight line from where they’re standing. | There must be less than 30 seconds on the clock AND a three point score from the kicking team would materially affect the overall score (i.e turn a losing position into a winning / tied one, or a tied position into a winning one) | ||||
| Opting for a long kick | The kicker is within 10m of their own try line | |||||
| How is the game impacted by a successful pass (note - this suggestion as an alternative to the current proposal in Plays v3) | If a player catches a pass from a teammate, the quality of this pass should influence the choices he can then make | Catching an Excellent Pass should increase that player’s chances of successfully executing whatever action he takes (say a 5% bonus) | Catching an Excellent Pass from a player who had received an Excellent Pass should further increase that player’s chances of successfully executing whatever action he takes (by another 5%, so after 2 such passes 10% bonus, 3 would be 15% bonus, etc) | Catching a Poor Pass should decrease that player’s chances of successfully executing whatever action he takes (say by -5%) | Catching a Poor Pass from a player who had received a Poor Pass should further decrease that player’s chances of successfully executing whatever action he takes (by another 5%, so after 2 such passes -10%, 3 would be -15%, etc) | If there have been say, three, Excellent passes (+15% bonus) but the next one is Poor then a new chain is started beginning at -5%). Conversely if three Poor passes were followed by an Excellent pass a new chain is started at +5%. If a Good pass is received at any point, the chain reverts to zero bonus. |