Difference between revisions of "MSWL United World Cup"

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(Created page with "== '''COMPETITION''' == The World Cup competition will run after every two seasons. Our first competition will run between seasons 48 and 49 (abbreviated as WC 48), the second...")
 
 
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== '''COMPETITION''' ==
+
=='''COMPETITION STRUCTURE'''==
 +
The World Cup competition is run by the World Cup Commissioner, Brian Beerman.
 +
 
 
The World Cup competition will run after every two seasons. Our first competition will run between seasons 48 and 49 (abbreviated as WC 48), the second after season 50, and so on.
 
The World Cup competition will run after every two seasons. Our first competition will run between seasons 48 and 49 (abbreviated as WC 48), the second after season 50, and so on.
  
Line 15: Line 17:
  
 
== '''TEAM SELECTION''' ==
 
== '''TEAM SELECTION''' ==
 +
Managers will not have access to national rosters until all teams have been assigned.
  
== '''PLAYERS''' ==
+
=== NATIONAL TEAM SELECTION ===
The available players for each nation will be all the existing, active players from U1 at the close of the season. Players Skill Levels will match their end of season values (the World Cup will run prior to close season aging).
+
○ Managers will provide their national preferences to the World Cup Commissioner via email ([[/cdn-cgi/l/email-protection|[email protected]]]).
  
■ There are two squad requirements for each nation:
+
○ Managers with a preference will note their top choices.
  
Each team must have a minimum of three (3) goalkeepers.
+
Teams will be assigned based on preference order. If two or more managers have the same country listed at the same preference, a coin toss will determine who gets that nation.
  
Each team must have exactly 22 players (no more or less).
+
Managers with no national preference will note that in their email and will receive a team at random once all other managers have received a preferred team.
  
=== PLAYER SELECTION ===
+
=== '''MANAGER PREFERENCES''' ===
■ <u>If a nation has more than 22 players available</u>, the manager will receive a list of players and will need to identify which 22 they will use during the competition and communicate that to the World Cup
+
Each manager will send an email to the World Cup Commissioner ([[/cdn-cgi/l/email-protection|[email protected]]]) indicating which team preference(s) they will submit:
  
Commissioner, Brian Beerman (bbeerman@gmail.com).
+
'''■ A. No preference; random assignment is ok.'''
  
<u>If a nation has less than 22 players</u>, the manager will pick Non-League (NL) players to fill out the roster per the two squad requirements noted above. All NL players will start at II/9. For example, if Italy needs one goalkeeper and an outfield player, the team will get ITA GK 1 and another NL player of choice (e.g. ITA MF1). The manager will communicate their decisions to the World Cup Commissioner, Brian Beerman ([email protected]).
+
'''B. Yes, I want a specific country; no preference after that.'''
  
■ <u>If a nation has exactly 22 players</u> and meet the minimum goalkeeper requirements, nothing else is required by the manager.
+
If you answer B, please list that country in your response.
  
■ Managers must select their team Captain before match/session one. After match/session one, managers will not have the opportunity to select a Captain.
+
○ If a manager wants only one nation, but loses a coin toss to another team, the manager will receive a random nation once all other preferences have been filled.
  
 +
■ '''C. I have national preferences and a specific order.'''
  
 +
○ If you answer C, please list your top five nations in order of preference. For example:
  
v1.3
+
○ (1) Sweden (2) USA (3) Portugal (4) Brazil (5) Poland
  
● If a nation advances out of group play, any unused GPP will carry over. For
+
■ '''D. I have national preferences but no specific order'''
  
example, Belgium finished second in group play and used only eight GPP over
+
○ If you answer D, please list your five nations. For example:
  
three matches. The remaining 12 GPP will be available in the knockout round.
+
○ Brazil, Portugal, Poland, USA and Sweden
  
Each nation will start the tournament with 15 CP. Each team starts a new match
+
The group draw will be held live over Zoom or Google Meet. The draw will be random; no seeding will take place.
  
with exactly 15 CP. Unused CP will not carry over between matches, so
+
=='''TEAM DETAILS'''==
 +
■ Each team will start the competition with 20 GPP. No additional GPP will be provided during the competition.
  
managers are encouraged to use all 15 CP each session.
+
■ Each team will start the tournament with 15 CP. Each team starts a new match with exactly 15 CP. Unused CP will not carry over between matches, so managers are encouraged to use all 15 CP each session.
  
● Youth players will start the competition with a FIT value of two (2). Aged players
+
■ If a team advances out of group play, any unused GPP will carry over. For example, Belgium finished second in group play and used only eight GPP over three matches. The remaining 12 GPP will be available to Belgium in the knockout round.
  
(age I+) will start the competition with a FIT value of zero (0). Fitness will work as
+
== '''PLAYERS''' ==
 +
The available players for each nation will be all the existing, active players from U1 at the close of the season. Players Skill Levels will match their end of season values (the World Cup will run prior to close season aging).
  
follows:
+
=== '''SQUAD REQUIREMENTS''' ===
 +
■ Each team must have a minimum of three (3) goalkeepers.
  
○ No player will have a FIT level of more than two (2)
+
■ Each team must have exactly 22 players (no more or less).
  
If a player plays in a match, he will lose one (1) FIT point (this is the last
+
=== PLAYER SELECTION ===
 +
■ <u>If a nation has more than 22 players available</u>, the manager will receive a list of players and will need to identify which 22 they will use during the competition and communicate that to the World Cup
  
step applied to players, so regardless of the FIT at the end of the session,
+
Commissioner, Brian Beerman ([[/cdn-cgi/l/email-protection|[email protected]]]).
  
each player who played in that match will lose one (1) FIT point).
+
■ <u>If a nation has less than 22 players</u>, the manager will pick Non-League (NL) players to fill out the roster per the two squad requirements noted above. All NL players will start at II/9. For example, if Italy needs one goalkeeper and an outfield player, the team will get ITA GK 1 and another NL player of choice (e.g. ITA MF1). The manager will communicate their decisions to the World Cup Commissioner, Brian Beerman ([[/cdn-cgi/l/email-protection|[email protected]]]).
  
If a player does not appear in a match, he will gain one (1) FIT point
+
■ <u>If a nation has exactly 22 players</u> and meets the minimum goalkeeper requirements, nothing else is required by the manager.
  
○ In the scenario where a player starts a match at a FIT level of two (2) and
+
■ Managers must select their team Captain before match/session one. After match/session one, managers will not have the opportunity to select a Captain.
  
the manager uses one CP for FIT on the player:
+
== '''FITNESS''' ==
 +
Youth players will start the competition with a FIT value of two (2). Aged players (age I+) will start the competition with a FIT value of one (1). Fitness will work as follows:
  
The simulator will first put the player at FIT +2 to end the session
+
No player will have a FIT level of more than two (2)
  
(FIT can never be more than a value of two).
+
■ If a player does not appear in a match, he will gain one (1) FIT point
  
With the WC rule of -1 FIT for playing in a match, that player will
+
If a player plays in a match, he will lose one (1) FIT point
  
lose one (1) FIT point and start the next matchday at +1 FIT (the -1
+
○ The loss of one (1) FIT point is the last step applied to players. Regardless of the FIT at the end of the session, each player who played in a match will lose one (1) FIT point.
  
FIT for players who appear in the match is the final step applied to
+
=== '''HOW FIT IS APPLIED AFTER EACH MATCH''' ===
 +
In the scenario where a player starts a match at a FIT level of two (2) and the manager uses one (1) CP for FIT on the player:
  
the players, so a -1 FIT will ALWAYS be applied to these players).
+
■ The simulator will first put the player at FIT +2 to end the session (FIT can never be more than a value of two).
  
This is not functionality that will be changed in the simulator, so it is
+
With the WC rule of -1 FIT for playing in a match, that player will lose one (1) FIT point and start the next matchday at +1 FIT (the -1 FIT for players who appear in the match is the final step applied to the players, so a -1 FIT will ALWAYS be applied to any player who appeared in a match for a session).
 
 
important that managers understand how this feature works:
 
 
 
● If a manager uses CP on a player who starts the session
 
 
 
with +2 FIT, those CP will in effect be unused/wasted since
 
 
 
all players will lose -1 FIT point at the end of the session,
 
 
 
regardless of their FIT level before the match.
 
 
 
● Managers will not have access to national rosters until all teams have been
 
 
 
assigned.
 
 
 
● Nation selection will work as follows:
 
 
 
v1.3
 
 
 
○ Managers will provide their national preferences to the World Cup
 
 
 
Commissioner via email
 
 
 
○ Managers with a preference will note their top five choices
 
 
 
○ Teams will be assigned based on preference order. If two or more
 
 
 
managers have the same country listed at the same preference, a coin
 
 
 
toss will determine who gets that nation
 
 
 
○ Managers with no national preference will note that in their email and will
 
 
 
receive a team at random once all other managers have received a
 
 
 
preferred team.
 
 
 
○ Each manager will send an email to the World Cup Commissioner
 
 
 
([email protected]) indicating which of the following options they
 
 
 
prefer for team assignments:
 
 
 
■ A. No, random assignment is ok
 
 
 
■ B. Yes, I want a specific country; no preference after that
 
 
 
● If you answer B, please list that country in your response.
 
 
 
● If a manager wants only one nation, but loses a coin toss to
 
 
 
another team, the manager will receive a random nation
 
 
 
once all other preferences have been filled.
 
 
 
■ C. I have national preferences and a specific order
 
 
 
● If you answer C, please list your top five nations in order of
 
 
 
preference. For example:
 
 
 
○ (1) Sweden (2) USA (3) Portugal (4) Brazil (5) Poland
 
 
 
■ D. I have national preferences but no specific order
 
 
 
● If you answer D, please list your five nations. For example:
 
 
 
○ Brazil, Portugal, Poland, USA and Sweden
 
  
● The group draw will be held live over Zoom or Google Meet. The draw will be
+
■ This is not functionality that will be changed in the simulator, so it is important that managers understand how this feature works:
  
random; no seeding will take place.
+
○ If a manager uses CP on a player who starts a session with +2 FIT, those CP will in effect be unused/wasted since all players will lose -1 FIT point at the end of the session, regardless of FIT level.

Latest revision as of 09:41, 13 November 2024

COMPETITION STRUCTURE

The World Cup competition is run by the World Cup Commissioner, Brian Beerman.

The World Cup competition will run after every two seasons. Our first competition will run between seasons 48 and 49 (abbreviated as WC 48), the second after season 50, and so on.

■ The Cup is comprised of seven, one-match sessions:

○ Session 1-3: Group stage (top two teams from each group advance)

○ Session 4: Round 2

○ Session 5: Quarterfinals

○ Session 6: Semifinals

○ Session 7: Third place and Championship matches

TEAM SELECTION

Managers will not have access to national rosters until all teams have been assigned.

NATIONAL TEAM SELECTION

○ Managers will provide their national preferences to the World Cup Commissioner via email ([email protected]).

○ Managers with a preference will note their top choices.

○ Teams will be assigned based on preference order. If two or more managers have the same country listed at the same preference, a coin toss will determine who gets that nation.

○ Managers with no national preference will note that in their email and will receive a team at random once all other managers have received a preferred team.

MANAGER PREFERENCES

Each manager will send an email to the World Cup Commissioner ([email protected]) indicating which team preference(s) they will submit:

■ A. No preference; random assignment is ok.

■ B. Yes, I want a specific country; no preference after that.

○ If you answer B, please list that country in your response.

○ If a manager wants only one nation, but loses a coin toss to another team, the manager will receive a random nation once all other preferences have been filled.

C. I have national preferences and a specific order.

○ If you answer C, please list your top five nations in order of preference. For example:

○ (1) Sweden (2) USA (3) Portugal (4) Brazil (5) Poland

D. I have national preferences but no specific order

○ If you answer D, please list your five nations. For example:

○ Brazil, Portugal, Poland, USA and Sweden

● The group draw will be held live over Zoom or Google Meet. The draw will be random; no seeding will take place.

TEAM DETAILS

■ Each team will start the competition with 20 GPP. No additional GPP will be provided during the competition.

■ Each team will start the tournament with 15 CP. Each team starts a new match with exactly 15 CP. Unused CP will not carry over between matches, so managers are encouraged to use all 15 CP each session.

■ If a team advances out of group play, any unused GPP will carry over. For example, Belgium finished second in group play and used only eight GPP over three matches. The remaining 12 GPP will be available to Belgium in the knockout round.

PLAYERS

The available players for each nation will be all the existing, active players from U1 at the close of the season. Players Skill Levels will match their end of season values (the World Cup will run prior to close season aging).

SQUAD REQUIREMENTS

■ Each team must have a minimum of three (3) goalkeepers.

■ Each team must have exactly 22 players (no more or less).

PLAYER SELECTION

If a nation has more than 22 players available, the manager will receive a list of players and will need to identify which 22 they will use during the competition and communicate that to the World Cup

Commissioner, Brian Beerman ([email protected]).

If a nation has less than 22 players, the manager will pick Non-League (NL) players to fill out the roster per the two squad requirements noted above. All NL players will start at II/9. For example, if Italy needs one goalkeeper and an outfield player, the team will get ITA GK 1 and another NL player of choice (e.g. ITA MF1). The manager will communicate their decisions to the World Cup Commissioner, Brian Beerman ([email protected]).

If a nation has exactly 22 players and meets the minimum goalkeeper requirements, nothing else is required by the manager.

■ Managers must select their team Captain before match/session one. After match/session one, managers will not have the opportunity to select a Captain.

FITNESS

Youth players will start the competition with a FIT value of two (2). Aged players (age I+) will start the competition with a FIT value of one (1). Fitness will work as follows:

■ No player will have a FIT level of more than two (2)

■ If a player does not appear in a match, he will gain one (1) FIT point

■ If a player plays in a match, he will lose one (1) FIT point

○ The loss of one (1) FIT point is the last step applied to players. Regardless of the FIT at the end of the session, each player who played in a match will lose one (1) FIT point.

HOW FIT IS APPLIED AFTER EACH MATCH

In the scenario where a player starts a match at a FIT level of two (2) and the manager uses one (1) CP for FIT on the player:

■ The simulator will first put the player at FIT +2 to end the session (FIT can never be more than a value of two).

■ With the WC rule of -1 FIT for playing in a match, that player will lose one (1) FIT point and start the next matchday at +1 FIT (the -1 FIT for players who appear in the match is the final step applied to the players, so a -1 FIT will ALWAYS be applied to any player who appeared in a match for a session).

■ This is not functionality that will be changed in the simulator, so it is important that managers understand how this feature works:

○ If a manager uses CP on a player who starts a session with +2 FIT, those CP will in effect be unused/wasted since all players will lose -1 FIT point at the end of the session, regardless of FIT level.