MSWL United World Cup
COMPETITION STRUCTURE
The World Cup competition is run by the World Cup Commissioner, Brian Beerman.
The World Cup competition will run after every two seasons. Our first competition will run between seasons 48 and 49 (abbreviated as WC 48), the second after season 50, and so on.
■ The Cup is comprised of seven, one-match sessions:
○ Session 1-3: Group stage (top two teams from each group advance)
○ Session 4: Round 2
○ Session 5: Quarterfinals
○ Session 6: Semifinals
○ Session 7: Third place and Championship matches
TEAM SELECTION
Managers will not have access to national rosters until all teams have been assigned.
NATIONAL TEAM SELECTION
○ Managers will provide their national preferences to the World Cup Commissioner via email ([email protected]).
○ Managers with a preference will note their top choices.
○ Teams will be assigned based on preference order. If two or more managers have the same country listed at the same preference, a coin toss will determine who gets that nation.
○ Managers with no national preference will note that in their email and will receive a team at random once all other managers have received a preferred team.
MANAGER PREFERENCES
Each manager will send an email to the World Cup Commissioner ([email protected]) indicating which team preference(s) they will submit:
■ A. No preference; random assignment is ok.
■ B. Yes, I want a specific country; no preference after that.
○ If you answer B, please list that country in your response.
○ If a manager wants only one nation, but loses a coin toss to another team, the manager will receive a random nation once all other preferences have been filled.
■ C. I have national preferences and a specific order.
○ If you answer C, please list your top five nations in order of preference. For example:
○ (1) Sweden (2) USA (3) Portugal (4) Brazil (5) Poland
■ D. I have national preferences but no specific order
○ If you answer D, please list your five nations. For example:
○ Brazil, Portugal, Poland, USA and Sweden
● The group draw will be held live over Zoom or Google Meet. The draw will be random; no seeding will take place.
TEAM DETAILS
■ Each team will start the competition with 20 GPP. No additional GPP will be provided during the competition.
■ Each team will start the tournament with 15 CP. Each team starts a new match with exactly 15 CP. Unused CP will not carry over between matches, so managers are encouraged to use all 15 CP each session.
■ If a team advances out of group play, any unused GPP will carry over. For example, Belgium finished second in group play and used only eight GPP over three matches. The remaining 12 GPP will be available to Belgium in the knockout round.
PLAYERS
The available players for each nation will be all the existing, active players from U1 at the close of the season. Players Skill Levels will match their end of season values (the World Cup will run prior to close season aging).
SQUAD REQUIREMENTS
■ Each team must have a minimum of three (3) goalkeepers.
■ Each team must have exactly 22 players (no more or less).
PLAYER SELECTION
■ If a nation has more than 22 players available, the manager will receive a list of players and will need to identify which 22 they will use during the competition and communicate that to the World Cup
Commissioner, Brian Beerman ([email protected]).
■ If a nation has less than 22 players, the manager will pick Non-League (NL) players to fill out the roster per the two squad requirements noted above. All NL players will start at II/9. For example, if Italy needs one goalkeeper and an outfield player, the team will get ITA GK 1 and another NL player of choice (e.g. ITA MF1). The manager will communicate their decisions to the World Cup Commissioner, Brian Beerman ([email protected]).
■ If a nation has exactly 22 players and meets the minimum goalkeeper requirements, nothing else is required by the manager.
■ Managers must select their team Captain before match/session one. After match/session one, managers will not have the opportunity to select a Captain.
FITNESS
Youth players will start the competition with a FIT value of two (2). Aged players (age I+) will start the competition with a FIT value of one (1). Fitness will work as follows:
■ No player will have a FIT level of more than two (2)
■ If a player does not appear in a match, he will gain one (1) FIT point
■ If a player plays in a match, he will lose one (1) FIT point
○ The loss of one (1) FIT point is the last step applied to players. Regardless of the FIT at the end of the session, each player who played in a match will lose one (1) FIT point.
HOW FIT IS APPLIED AFTER EACH MATCH
In the scenario where a player starts a match at a FIT level of two (2) and the manager uses one (1) CP for FIT on the player:
■ The simulator will first put the player at FIT +2 to end the session (FIT can never be more than a value of two).
■ With the WC rule of -1 FIT for playing in a match, that player will lose one (1) FIT point and start the next matchday at +1 FIT (the -1 FIT for players who appear in the match is the final step applied to the players, so a -1 FIT will ALWAYS be applied to any player who appeared in a match for a session).
■ This is not functionality that will be changed in the simulator, so it is important that managers understand how this feature works:
○ If a manager uses CP on a player who starts a session with +2 FIT, those CP will in effect be unused/wasted since all players will lose -1 FIT point at the end of the session, regardless of FIT level.