Excellent-Good-Poor

From Support
Jump to navigation Jump to search

I’ve tried to list all the scenarios where an EGP check would make sense - but not filled in what that would mean as I think that warrants some discussion.. I’ve included situations where there is a contest between two players for your consideration. An example of this would be two opposing players jumping to catch the ball after the restart. Rather than being an EGP this could just be a straight comparison between their jumps. Another one to discuss!

Skill tested Excellent Good Poor Notes
Short Kick Off Kick Determines whether the ball goes 10m or out on the full (short kick off) Determine whether the ball goes out on the full (long kick off) Determines whether the jumping contest favours the attack or defence
Jumping Competition between the two players attempting to reach the ball first, so need to compare their performance Competitions between players - here or elsewhere might be better as a straight comparison rather than E-G-P? Determines whether a foul has been committed and if it is a yellow or red card offence
Handling (catch) Determines whether the player who reaches the ball first catches it, knocks it back towards his own team, or knocks it forward towards the opposition
Scrum Handling (feed) Determines whether the ball goes in straight Determines whether the pushing contest favours the attack or defence
Strength (push) Competition between the three sets of forwards to see where the ball comes out Determines whether a foul has been committed
Handling (pick up) Determines whether the scrum half who picks up the ball first gathers it cleanly, knocks it back towards his own team, or knocks it forward towards the opposition
Line Out Handling (throw) Determines whether the ball is thrown straight
Jumping (assisted by Strength of lifters) Competition between the three sets of forwards to see where the ball comes out Determines whether a foul has been committed and if it is a yellow or red card offence
Handling (catch) Determines whether the player who reaches the ball first catches it, knocks it back towards his own team, or knocks it forward towards the opposition
Goal kicking whether from a penalty, conversion or drop goal attempt Kick Determines how far the ball travels and how accurate it is in direction of the posts
Long kick Kick Determines how far the ball travels Determines whether the ball goes out of play Determines whether the chase for the loose ball favours the defending team’s sweeper or the chaser on the team who kicked the ball
Pace Competition between the two players attempting to reach the ball first, so need to compare their performance
Handling (pick up) Determines whether the player who reaches the ball first catches it, knocks it back towards his own team, or knocks it forward towards the opposition
Short Kick Kick Determines how far the ball travels Determines whether the ball goes out of play Determines whether the chase for the loose ball favours the defending team’s sweeper or the chaser on the team who kicked the ball
Pace Competition between the two players attempting to reach the ball first, so need to compare their performance
Handling (pick up) Determines whether the player who reaches the ball first catches it, knocks it back towards his own team, or knocks it forward towards the opposition
Drop goal Kick
Tackle Strength Competition between the tackler and the tackled to see who knocks who backwards Determines whether a foul has been committed and if it is a yellow or red card offence
Ruck Pace Determines which support player reaches the tackle first and therefore who has advantage in the tussle for the ball
Strength Competition between players to secure the ball Determines whether a foul has been committed and if it is a yellow or red card offence
Handling Determines whether the scrum half who picks up the ball first gathers it cleanly, knocks it back towards his own team, or knocks it forward towards the opposition
Pass Handling (throw) Determines how easy it is for the recipient to catch the ball Determines how much space there is for the catcher to run Determines whether there is potential for an Intercept
Handling (catch) Determines whether the catcher catches the ball cleanly, knocks backwards to his own team or knocks forwards towards the opposition Determines how much space there is for the catcher to run
Run (pace) Pace Determines how far the ball is carried Determines how easy it is for a tackle to be made
Run (footwork) Footwork Determines how far the ball is carried Determines how easy it is for a tackle to be made
Run (into contact) Strength Determines how far the ball is carried Determines how easy it is for a tackle to be made
Loose Ball Pace Determines which support player reaches the ball first
Handling Determines whether the player who reaches the ball first gathers it cleanly, knocks it backwards towards his own team or knocks it forwards towards the opposition
Interception (Blitz Defence only) Pace Determines whether the defender can reach the pass before it reaches its intended recipient Determines how easy it is for an interception to be made
Handling Determines whether the interceptor catches the ball or knocks it forwards (thereby conceding a penalty and getting a yellow card)