Players
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Starting to have a stab at what a player's lifecycle would look like depending on whether they come on board as a SB, App or through recruitment as either a 5*, 4* or 3*. I've assumed these are midpoint ranges and we'd roll a dice to determine what the actual number is - eg: SB High 20 could have a dice roll and end up anywhere from 18 to 22.
High, Medium, Low refers to how important that stat if for a position. eg: SB High would refer to a FH's KCK stat but a P's STR stat.
Questions arising
- How reasonable do the numbers seem?
- When do players retire? In MSWL it's when their level goes below 2 but you can't live that principle straight to here because they have 6 stats. Is it when any one stat gets to 20 or below?
- I've assumed that a SB can reach the same potential as a 5*, as a Coach would need to invest a lot of minutes in him to achieve that. Is that reasonable?
- I've assumed an APP can reach the same potential as a 3*. Is that reasonable?
- Should there be a limit on the number of SBs/APPs recruited per season?
- Would need to consider the impact of any special characteristics or BRBs
- How do the numbers relate to Excellent, Good and Poor actions?
- How are the numbers affected by Mango?
SB | App | Age 1 | Age 2 | Age 3 | Age 4 | Age 5 | |||
From SB | Start of season | High | 20 | 40 | 60 | 80 | 70 | 50 | 20 |
End (if max XP/CP) | 40 | 60 | 90 | 90 | 80 | 60 | 30 | ||
Start | Medium | 15 | 35 | 55 | 75 | 65 | 45 | 15 | |
End (if max XP/CP) | 35 | 55 | 85 | 85 | 75 | 55 | 25 | ||
Start | Low | 10 | 30 | 50 | 70 | 60 | 40 | 10 | |
End (if max XP/CP) | 30 | 50 | 80 | 80 | 70 | 50 | 20 | ||
From APP | Start | High | N/a | 20 | 40 | 60 | 50 | 30 | 0 |
End (if max XP/CP) | N/a | 40 | 70 | 70 | 60 | 40 | 10 | ||
Start | Medium | N/a | 15 | 35 | 55 | 45 | 25 | -5 | |
End (if max XP/CP) | N/a | 35 | 65 | 65 | 55 | 35 | 5 | ||
Start | Low | N/a | 10 | 30 | 50 | 40 | 20 | -10 | |
End (if max XP/CP) | N/a | 30 | 60 | 60 | 50 | 30 | 0 | ||
5* recruitment | Start | High | N/a | N/a | 60 | 80 | 70 | 50 | 20 |
End (if max CP) | N/a | N/a | 90 | 90 | 80 | 60 | 30 | ||
Start | Medium | N/a | N/a | 55 | 75 | 65 | 45 | 15 | |
End (if max CP) | N/a | N/a | 85 | 85 | 75 | 55 | 25 | ||
Start | Low | N/a | N/a | 50 | 70 | 60 | 40 | 10 | |
End (if max CP) | N/a | N/a | 80 | 80 | 70 | 50 | 20 | ||
4* recruitment | Start | High | N/a | N/a | 50 | 70 | 60 | 40 | 10 |
End (if max CP) | N/a | N/a | 80 | 80 | 70 | 50 | 20 | ||
Start | Medium | N/a | N/a | 45 | 65 | 55 | 35 | 5 | |
End (if max CP) | N/a | N/a | 75 | 75 | 65 | 45 | 15 | ||
Start | Low | N/a | N/a | 40 | 60 | 50 | 30 | 0 | |
End (if max CP) | N/a | N/a | 70 | 70 | 60 | 40 | 10 | ||
3* recruitment | Start | High | N/a | N/a | 40 | 60 | 50 | 30 | 0 |
End (if max CP) | N/a | N/a | 70 | 70 | 60 | 40 | 10 | ||
Start | Medium | N/a | N/a | 35 | 45 | 45 | 25 | -5 | |
End (if max CP) | N/a | N/a | 65 | 65 | 55 | 35 | 5 | ||
Start | Low | N/a | N/a | 30 | 50 | 40 | 20 | -10 | |
End (if max CP) | N/a | N/a | 60 | 60 | 50 | 30 | 0 |