Positions v2

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Props (P) x2 on a team Hooker (H) Scrum Half (SH) Fly Half (FH) Centre (C) Winger (W)
SKILLS Used for:
Pace (PCE) Low Low Medium Medium Medium High Running the ball (incorporates using footwork)
Strength (STR) High High Low Low Medium Low Pushing in the scrum, tackling or trying to run through tackles
Handling (HAN) Medium Medium High Medium Medium Medium Catching and passing the ball
Positional Awareness (PAW) Low Low High High Medium Medium Being in the right place at the right time (to receive a pass or make a tackle)
Kicking (KCK) N/A N/A Medium High Medium Low Restarts, penalty kicks, drop goals, clearances, tactical kicking (short clearance, cross field kick)
Jumping (JMP) N/A High Low Low Medium High Contesting the restart and line out
Fit Adds or takes away from other attributes as per other Olmec games
Aggression Allocated to the team and acts as a bonus to strength and jumping but risks increased penalties and yellow/red cards (akin to hardness in MSWL)
Notes: Usually the strongest players on the team Usually one of the strongest players on the team Usually has the best ball handling skills on the team. Usually the best kicker on the team Does a bit of everything Usually the fastest player on the team, which often means top try scorer
Pushes in the scrum Pushes and hooks the ball in the scrum Great positional awareness Great positional awareness Usually the main target for the restarts
Lifts at the lineout Jumps at the line out Puts the ball into the scrum Takes place kicks (restarts, conversions, penalties, drop goals) Most likely to run with the ball
Key: Throws the ball into the line out Most likely to employ tactical kicking (clearances and cross field kicks)
High Essential for the position
Medium An important part of the role
Low A useful skill to have but not essential
N/A A player in this position never does this

Zone Selection

Zones 1 to 7 for team selection.png