(N)

Kingstonian FC
Jason Halpin

Goole AFC
Non League III
AP Cup Group (1)
S T A R T I N G L I N E U P S KINGSTONIAN FC GOOLE AFC Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk Archie Brakspear 13 0 13 Gk Matty Riley 9 0 9 Sw Inge Møller 10 0 10 Df Andrew Marshall 12 0 12 Df Theo Hill 13 0 13 Df Carlton Sturridge 12 0 12 Df Michio Mori 10 0 10 Df Jonathan Larsen 11 0 11 Df David Verger 2 2 4 Mf Glenn James 11 0 11 Mf Liam Cox 17 0 17 Mf Charles Elliott 11 0 11 Mf Christopher Burroughs 5 2 7 Mf Algernon Taylor 8 0 8 Fw Antonio Leon 13 0 13 Mf Busby Næss 7 2 9 Fw Jay Palmer 13 0 13 Mf Luis Miguel Gallardo 4 0 4 Fw Gregg Carr 12 0 12 Fw Ignacio Muslera 11 0 11 Fw Marcelo Villalba 5 2 7 Fw Leo O'Neal 10 0 10 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 13 10 27 24 45 ROSTER TOTALS 9 0 35 43 21 0 0 0 0 0 HARDNESS 0 2 1 0 2 0 0 0 0 0 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 13 10 27 24 45 T O T A L S 9 2 36 43 23 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* KINGSTONIAN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Archie Brakspear: Chance of booking = 4.5% | Random number = 9.23 (no booking) Chance of straight red card = 0.75% | Random number = 93.86 (no red card) Sw Inge Møller: Chance of booking = 4.5% | Random number = 11.91 (no booking) Chance of second booking = 0.75% | Random number = 87.41 (no red card) Df Theo Hill: Chance of booking = 4.5% | Random number = 70.76 (no booking) Chance of second booking = 0.75% | Random number = 9.49 (no red card) Df Michio Mori: Chance of booking = 4.5% | Random number = 64.64 (no booking) Chance of second booking = 0.75% | Random number = 12.73 (no red card) Df David Verger: Chance of booking = 4.5% | Random number = 25.42 (no booking) Chance of second booking = 0.75% | Random number = 68.34 (no red card) Mf Liam Cox: Chance of booking = 4.5% | Random number = 17.96 (no booking) Chance of second booking = 0.75% | Random number = 13.94 (no red card) Mf Christopher Burroughs: Chance of booking = 4.5% | Random number = 2.56 (BOOKED!) Chance of second booking = 0.75% | Random number = 7.29 (no second yellow) Fw Antonio Leon: Chance of booking = 4.5% | Random number = 30.95 (no booking) Chance of second booking = 0.75% | Random number = 39.32 (no red card) Fw Jay Palmer: Chance of booking = 4.5% | Random number = 79.83 (no booking) Chance of second booking = 0.75% | Random number = 50.77 (no red card) Fw Gregg Carr: Chance of booking = 4.5% | Random number = 88.89 (no booking) Chance of second booking = 0.75% | Random number = 84.17 (no red card) Fw Marcelo Villalba: Chance of booking = 4.5% | Random number = 15.69 (no booking) Chance of second booking = 0.75% | Random number = 8.32 (no red card) ******* GOOLE AFC YELLOW/RED CARD CHANCES ******* - Team Hardness = 5 - Gk Hardness = 0 Gk Matty Riley: Chance of booking = 4.5% | Random number = 19.72 (no booking) Chance of straight red card = 0.75% | Random number = 56.16 (no red card) Df Andrew Marshall: Chance of booking = 12.0% | Random number = 98.19 (no booking) Chance of second booking = 2.0% | Random number = 7.14 (no red card) Df Carlton Sturridge: Chance of booking = 12.0% | Random number = 34.13 (no booking) Chance of second booking = 2.0% | Random number = 1.7 (STRAIGHT RED CARD! SENT OFF!!!) Carlton Sturridge new match skill level = 6 Carlton Sturridge new match total level = 6 Df Jonathan Larsen: Chance of booking = 12.0% | Random number = 91.31 (no booking) Chance of second booking = 2.0% | Random number = 17.67 (no red card) Mf Glenn James: Chance of booking = 12.0% | Random number = 8.24 (BOOKED!) Chance of second booking = 2.0% | Random number = 18.0 (no second yellow) Mf Charles Elliott: Chance of booking = 12.0% | Random number = 83.06 (no booking) Chance of second booking = 2.0% | Random number = 29.15 (no red card) Mf Algernon Taylor: Chance of booking = 12.0% | Random number = 13.57 (no booking) Chance of second booking = 2.0% | Random number = 85.56 (no red card) Mf Busby Næss: Chance of booking = 12.0% | Random number = 15.13 (no booking) Chance of second booking = 2.0% | Random number = 11.38 (no red card) Mf Luis Miguel Gallardo: Chance of booking = 12.0% | Random number = 83.91 (no booking) Chance of second booking = 2.0% | Random number = 71.23 (no red card) Fw Ignacio Muslera: Chance of booking = 12.0% | Random number = 67.72 (no booking) Chance of second booking = 2.0% | Random number = 51.91 (no red card) Fw Leo O'Neal: Chance of booking = 12.0% | Random number = 16.18 (no booking) Chance of second booking = 2.0% | Random number = 48.2 (no red card) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* KINGSTONIAN FC CHANCES FOR INJURY ******* - Kingstonian FC Team Hardness = 0 - Goole AFC Team Hardness = 5 - All (except Gk) chance of injury = 6.25% - Gk chance of injury = 3.12% Gk Archie Brakspear: Chance of injury = 3.12% | Random number = 48.33 (no injury) Sw Inge Møller: Chance of injury = 6.25% | Random number = 32.2 (no injury) Df Theo Hill: Chance of injury = 6.25% | Random number = 75.59 (no injury) Df Michio Mori: Chance of injury = 6.25% | Random number = 13.72 (no injury) Df David Verger: Chance of injury = 6.25% | Random number = 30.5 (no injury) Mf Liam Cox: Chance of injury = 6.25% | Random number = 57.83 (no injury) Mf Christopher Burroughs: Chance of injury = 6.25% | Random number = 77.74 (no injury) Fw Antonio Leon: Chance of injury = 6.25% | Random number = 60.02 (no injury) Fw Jay Palmer: Chance of injury = 6.25% | Random number = 68.72 (no injury) Fw Gregg Carr: Chance of injury = 6.25% | Random number = 53.86 (no injury) Fw Marcelo Villalba: Chance of injury = 6.25% | Random number = 3.39 (INJURED!) Targeted fitness lost = 2 Marcelo Villalba is being assisted by the Physio. He will lose 1 fitness points (deducted at end of session) Marcelo Villalba new match skill level = 3 Marcelo Villalba new match total level = 5 ******* GOOLE AFC CHANCES FOR INJURY ******* - Goole AFC Team Hardness = 5 - Kingstonian FC Team Hardness = 0 - All (except Gk) chance of injury = 3.75% - Gk chance of injury = 1.87% Gk Matty Riley: Chance of injury = 1.87% | Random number = 92.64 (no injury) Df Andrew Marshall: Chance of injury = 3.75% | Random number = 34.75 (no injury) Df Carlton Sturridge: Chance of injury = 3.75% | Random number = 86.16 (no injury) Df Jonathan Larsen: Chance of injury = 3.75% | Random number = 14.0 (no injury) Mf Glenn James: Chance of injury = 3.75% | Random number = 2.35 (INJURED!) Targeted fitness lost = 3 Glenn James is being assisted by the Physio. He will lose 2 fitness points (deducted at end of session) Glenn James new match skill level = 6 Glenn James new match total level = 6 Mf Charles Elliott: Chance of injury = 3.75% | Random number = 16.43 (no injury) Mf Algernon Taylor: Chance of injury = 3.75% | Random number = 13.06 (no injury) Mf Busby Næss: Chance of injury = 3.75% | Random number = 51.51 (no injury) Mf Luis Miguel Gallardo: Chance of injury = 3.75% | Random number = 89.2 (no injury) Fw Ignacio Muslera: Chance of injury = 3.75% | Random number = 38.78 (no injury) Fw Leo O'Neal: Chance of injury = 3.75% | Random number = 23.42 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* GOOLE AFC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 5; (5 10% chances of yielding PKs) - PK Taker: Liam Cox SL 17 - Defending Gk: Matty Riley SL 9 1: Chance of PK occurring = 10% | Random number = 11 (no penalty kick) 2: Chance of PK occurring = 10% | Random number = 96 (no penalty kick) 3: Chance of PK occurring = 10% | Random number = 75 (no penalty kick) 4: Chance of PK occurring = 10% | Random number = 81 (no penalty kick) 5: Chance of PK occurring = 10% | Random number = 16 (no penalty kick) ******* KINGSTONIAN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Andrew Marshall SL 12 - Defending Gk: Archie Brakspear SL 13 intRndPk = 32 1: Chance of PK occurring = 5% | Random number = 32 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* KINGSTONIAN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Kingstonian FC 13 10 27 24 43 Goole AFC 9 0 30 38 23 Kingstonian FC Fw Attacks = 13 (43 - 30); result rounded up Kingstonian FC Mf Attacks = 0 ((24 - 38) / 2; rounded up) Kingstonian FC Df Attacks = 2 ((27 - 23) / 3); result rounded up Kingstonian FC Total Attacks = 15 1: Attack for Df David Verger Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 35% | Random number = 69 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 82.79 (GOOOOOAAAAALLLLL!!!!!) 2: Attack for Df Michio Mori Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 35% | Random number = 71 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 23.18 (Shot Saved by Gk) 3: Attack for Fw Gregg Carr Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 35% | Random number = 66 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 27.39 (Shot Saved by Gk) 4: Attack for Fw Antonio Leon Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 35% | Random number = 63 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 95.08 (GOOOOOAAAAALLLLL!!!!!) 5: Attack for Fw Gregg Carr Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 40% | Random number = 15 (Shot Off Target) 6: Attack for Fw Gregg Carr Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 40% | Random number = 25 (Shot Off Target) 7: Attack for Fw Antonio Leon Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 40% | Random number = 49 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 15.14 (Shot Saved by Gk) 8: Attack for Fw Antonio Leon Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 40% | Random number = 72 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 86.65 (GOOOOOAAAAALLLLL!!!!!) 9: Attack for Fw Gregg Carr Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 45% | Random number = 72 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 72.4 (GOOOOOAAAAALLLLL!!!!!) 10: Attack for Fw Jay Palmer Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 50% | Random number = 42 (Shot Off Target) 11: Attack for Fw Antonio Leon Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 50% | Random number = 7 (Shot Off Target) 12: Attack for Fw Marcelo Villalba Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 50% | Random number = 32 (Shot Off Target) 13: Attack for Fw Gregg Carr Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 50% | Random number = 82 (Shot On Target) Chance of Gk Save = 60.25% | Random number = 69.32 (GOOOOOAAAAALLLLL!!!!!) 14: Attack for Fw Jay Palmer Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 55% | Random number = 15 (Shot Off Target) 15: Attack for Fw Jay Palmer Chance of Sw stopping attack = 0; no Sw playing for Goole AFC Chance of Shot Off Target = 55% | Random number = 5 (Shot Off Target) ******* GOOLE AFC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Goole AFC 9 0 30 38 23 Kingstonian FC 13 10 27 24 43 Goole AFC Fw Attacks = 0 (23 - 27) Goole AFC Mf Attacks = 7 ((38 - 24) / 2) ; result rounded up Goole AFC Df Attacks = 0 ((30 - 43) / 5; rounded up) Goole AFC Total Attacks = 7 1: Attack for Mf Busby Næss Chance of Sw stopping attack = 50% | Random number = 7 (Sw stopped attack) 2: Attack for Mf Algernon Taylor Chance of Sw stopping attack = 50% | Random number = 28 (Sw stopped attack) 3: Attack for Mf Busby Næss Chance of Sw stopping attack = 50% | Random number = 41 (Sw stopped attack) 4: Attack for Mf Algernon Taylor Chance of Sw stopping attack = 50% | Random number = 93 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 32 (Shot Off Target) 5: Attack for Mf Charles Elliott Chance of Sw stopping attack = 50% | Random number = 40 (Sw stopped attack) 6: Attack for Mf Glenn James Chance of Sw stopping attack = 50% | Random number = 64 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 89 (Shot On Target) Chance of Gk Save = 69.25% | Random number = 56.3 (Shot Saved by Gk) 7: Attack for Mf Algernon Taylor Chance of Sw stopping attack = 50% | Random number = 35 (Sw stopped attack) =============================================== F I N A L S C O R E KINGSTONIAN FC 5 - GOOLE AFC 0
Match Notes

Your check was received and deposited Jason...
Allan (Harrogate Railway AFC) 05/22 - 1:18 AM

Money well spent. We're less likely to get injured than if we'd played Harrogate.
Jason (Kingstonian FC) 05/24 - 12:16 AM