(H)

Kendal Town FC
Ian Lindsay

Shepshed Dynamo FC
Alon Atie
League Round 3
S T A R T I N G L I N E U P S KENDAL TOWN FC SHEPSHED DYNAMO FC Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL ---------------------------------------------------------------------------------- Gk Dominic Lloyd 15 2 17 Gk Leo Dury 10 0 10 Df Gonzalo Sanz 14 1 15 Sw Daniel Clarke 15 2 17 Df Lucas Hill 8 2 10 Df Matty Barrett 10 2 12 Df Frank Vandermark 6 2 8 Df Sean Taylor 10 2 12 Mf Arsenio Pérez 10 2 12 Mf Paul Kelly 10 2 12 Mf Albert Wise 6 2 8 Mf Joseph Terry 9 1 10 Mf Algernon Harvey 3 2 5 Fw Ollie O'Brien 14 2 16 Fw Jermaine Rogers 13 1 14 Fw Freddie Rees 16 2 18 Fw Cong Li 16 2 18 Fw Archie Hill 11 2 13 Fw Riley Newton 10 2 12 Fw Andrew Palmer 8 2 10 Mf Giles Lindsay 8 2 10 Fw Reece Reid 6 2 8 Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw ----------------------------------------------------------------------- 17 0 33 35 44 ROSTER TOTALS 10 17 24 22 65 0 0 0 0 0 HARDNESS 1 0 0 0 0 0 0 0 7 0 HOME ADVANTAGE 0 0 0 0 0 0 0 0 0 0 GREAT PERFORMANCE POINTS 0 0 0 0 0 0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0 ======================================================================= 17 0 33 42 44 T O T A L S 11 17 24 22 65 ============================================================================ ============================================================================ B O O K I N G S Each player is next given a chance for a yellow/red card. The first number listed is the chance for the player to get the yellow/red card while the second number shows the random number drawn. If the random number is less than or equal to the player's yellow/red card chance then the player is sent off. Note that the chances are as follows: - Booking: 1.5 x (3 + (1.5 x Team_Hardness)) - Red Card: 0.25 x (3 + (1.5 x Team_Hardness))) If a player is booked we immediately draw a second number to check for a 'second yellow' (red card chance) resulting in a sending off. If a player is not booked we draw a red card chance to see if the player was given a straight red card. Note that the aforementioned formula differs for a Gk where the formula uses the hardness points added to your Gk area and NOT the team hardness points. ******* KENDAL TOWN FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 0 - Gk Hardness = 0 Gk Dominic Lloyd: Chance of booking = 4.5% | Random number = 52.59 (no booking) Chance of straight red card = 0.75% | Random number = 71.17 (no red card) Df Gonzalo Sanz: Chance of booking = 4.5% | Random number = 97.76 (no booking) Chance of second booking = 0.75% | Random number = 62.54 (no red card) Df Lucas Hill: Chance of booking = 4.5% | Random number = 33.07 (no booking) Chance of second booking = 0.75% | Random number = 88.26 (no red card) Df Frank Vandermark: Chance of booking = 4.5% | Random number = 25.13 (no booking) Chance of second booking = 0.75% | Random number = 91.85 (no red card) Mf Arsenio Pérez: Chance of booking = 4.5% | Random number = 99.56 (no booking) Chance of second booking = 0.75% | Random number = 47.05 (no red card) Mf Albert Wise: Chance of booking = 4.5% | Random number = 20.43 (no booking) Chance of second booking = 0.75% | Random number = 67.7 (no red card) Mf Algernon Harvey: Chance of booking = 4.5% | Random number = 43.12 (no booking) Chance of second booking = 0.75% | Random number = 74.55 (no red card) Fw Jermaine Rogers: Chance of booking = 4.5% | Random number = 34.48 (no booking) Chance of second booking = 0.75% | Random number = 51.69 (no red card) Fw Cong Li: Chance of booking = 4.5% | Random number = 65.87 (no booking) Chance of second booking = 0.75% | Random number = 48.44 (no red card) Fw Riley Newton: Chance of booking = 4.5% | Random number = 6.27 (no booking) Chance of second booking = 0.75% | Random number = 73.86 (no red card) Mf Giles Lindsay: Chance of booking = 4.5% | Random number = 60.8 (no booking) Chance of second booking = 0.75% | Random number = 37.81 (no red card) ******* SHEPSHED DYNAMO FC YELLOW/RED CARD CHANCES ******* - Team Hardness = 1 - Gk Hardness = 1 Gk Leo Dury: Chance of booking = 6.75% | Random number = 45.19 (no booking) Chance of straight red card = 1.0% | Random number = 49.5 (no red card) Sw Daniel Clarke: Chance of booking = 6.0% | Random number = 76.97 (no booking) Chance of second booking = 1.0% | Random number = 82.6 (no red card) Df Matty Barrett: Chance of booking = 6.0% | Random number = 37.97 (no booking) Chance of second booking = 1.0% | Random number = 3.81 (no red card) Df Sean Taylor: Chance of booking = 6.0% | Random number = 20.37 (no booking) Chance of second booking = 1.0% | Random number = 27.95 (no red card) Mf Paul Kelly: Chance of booking = 6.0% | Random number = 30.73 (no booking) Chance of second booking = 1.0% | Random number = 96.24 (no red card) Mf Joseph Terry: Chance of booking = 6.0% | Random number = 14.41 (no booking) Chance of second booking = 1.0% | Random number = 89.59 (no red card) Fw Ollie O'Brien: Chance of booking = 6.0% | Random number = 15.94 (no booking) Chance of second booking = 1.0% | Random number = 82.13 (no red card) Fw Freddie Rees: Chance of booking = 6.0% | Random number = 43.98 (no booking) Chance of second booking = 1.0% | Random number = 13.77 (no red card) Fw Archie Hill: Chance of booking = 6.0% | Random number = 40.36 (no booking) Chance of second booking = 1.0% | Random number = 10.93 (no red card) Fw Andrew Palmer: Chance of booking = 6.0% | Random number = 31.38 (no booking) Chance of second booking = 1.0% | Random number = 37.04 (no red card) Fw Reece Reid: Chance of booking = 6.0% | Random number = 11.08 (no booking) Chance of second booking = 1.0% | Random number = 69.59 (no red card) ============================================================================ ============================================================================ I N J U R I E S A major consequence of hardness is that your opponents get injured. For each player the chance of injury is: ((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%. For example if your team has a hardness of 8 and the opposition has a hardness of 4, the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%. The chance is halved for the opposition Gk. A player plays at half his normal level (skill plus fitness) in the match in which he is injured. Injured players lose fitness as a result, the amount of fitness lost being shown on the game report in brackets. There is a 30% chance of no fitness loss, 15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance of each of 3,4,5, or 6 fitness levels being lost. This fitness loss (if any) takes place at the end of the session, for reasons of simplicity. Should a player be injured twice or more in a session, only the most severe injury will apply. ******* KENDAL TOWN FC CHANCES FOR INJURY ******* - Kendal Town FC Team Hardness = 0 - Shepshed Dynamo FC Team Hardness = 1 - All (except Gk) chance of injury = 3.25% - Gk chance of injury = 1.62% Gk Dominic Lloyd: Chance of injury = 1.62% | Random number = 47.94 (no injury) Df Gonzalo Sanz: Chance of injury = 3.25% | Random number = 34.79 (no injury) Df Lucas Hill: Chance of injury = 3.25% | Random number = 95.71 (no injury) Df Frank Vandermark: Chance of injury = 3.25% | Random number = 33.43 (no injury) Mf Arsenio Pérez: Chance of injury = 3.25% | Random number = 14.58 (no injury) Mf Albert Wise: Chance of injury = 3.25% | Random number = 81.71 (no injury) Mf Algernon Harvey: Chance of injury = 3.25% | Random number = 95.83 (no injury) Fw Jermaine Rogers: Chance of injury = 3.25% | Random number = 26.74 (no injury) Fw Cong Li: Chance of injury = 3.25% | Random number = 68.97 (no injury) Fw Riley Newton: Chance of injury = 3.25% | Random number = 47.8 (no injury) Mf Giles Lindsay: Chance of injury = 3.25% | Random number = 0.25 (INJURED!) Targeted fitness lost = 1 Giles Lindsay is being assisted by the Physio. He won't lose any fitness points, but he'll have to come off. Giles Lindsay new match skill level = 4 Giles Lindsay new match total level = 6 ******* SHEPSHED DYNAMO FC CHANCES FOR INJURY ******* - Shepshed Dynamo FC Team Hardness = 1 - Kendal Town FC Team Hardness = 0 - All (except Gk) chance of injury = 2.75% - Gk chance of injury = 1.37% Gk Leo Dury: Chance of injury = 1.37% | Random number = 89.4 (no injury) Sw Daniel Clarke: Chance of injury = 2.75% | Random number = 49.42 (no injury) Df Matty Barrett: Chance of injury = 2.75% | Random number = 6.3 (no injury) Df Sean Taylor: Chance of injury = 2.75% | Random number = 86.14 (no injury) Mf Paul Kelly: Chance of injury = 2.75% | Random number = 19.19 (no injury) Mf Joseph Terry: Chance of injury = 2.75% | Random number = 14.13 (no injury) Fw Ollie O'Brien: Chance of injury = 2.75% | Random number = 82.68 (no injury) Fw Freddie Rees: Chance of injury = 2.75% | Random number = 53.35 (no injury) Fw Archie Hill: Chance of injury = 2.75% | Random number = 55.16 (no injury) Fw Andrew Palmer: Chance of injury = 2.75% | Random number = 62.49 (no injury) Fw Reece Reid: Chance of injury = 2.75% | Random number = 94.33 (no injury) ============================================================================ ============================================================================ P E N A L T Y K I C K S There is a 10% chance of conceding a penalty for every hardness point used. Each 10% chance is separate, so a team could concede as many penalties as it plays hardness points. If no hardness is used, there is still a 5% penalty chance. The chance of a penalty being scored is: 50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%) ******* SHEPSHED DYNAMO FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 1; (1 10% chance of yielding a PK) - PK Taker: Cong Li SL 16 - Defending Gk: Leo Dury SL 10 1: Chance of PK occurring = 10% | Random number = 25 (no penalty kick) ******* KENDAL TOWN FC CHANCES OF ALLOWING PENALTY KICKS ******* - Team Hardness: 0; (1 5% chance of yielding a PK) - PK Taker: Freddie Rees SL 16 - Defending Gk: Dominic Lloyd SL 15 intRndPk = 40 1: Chance of PK occurring = 5% | Random number = 40 (no penalty kick) ============================================================================ ============================================================================ A T T A C K I N G C H A N C E S & S H O T S (i) If team A's Fw area total is greater than team B's Df area total, then A earns a number of attacks equal to the difference. Note: A Sw does NOT add his levels to the Df in this league! (ii) The team with the highest Mf area total gets attacks equal to half the difference. (iii) If team A's Df area total is greater than team B's Fw total, then team A earns a number of attacks equal to one fifth of the difference. If team A is playing a sweeper behind the defence, this rises to one third of the difference. All fractions of attacks are rounded up, and then each of the attacks is treated as follows to see how many produce shots, then goals: (iv) Attacks have first to beat the Sw (if playing!). For each attack, there is a percentage chance of it being stopped equal to: 30 + (Sw level x 2) % (eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the Sw become shots. (v) Each shot has a 35% chance of being off-target. If a side has scored 2 goals this rises to 40%, then by a further 5% after each goal scored, to a maximum of 75%. This is to curb ridiculous scorelines (with luck!) (vi) Finally, on-target shots come up against the Gk. This is similar to the Sw test, but the percentage is: 40 + (Gk level x 2.25) % Notes: If the defense is playing offside trap then the offensive team has their Fw attacks cut in half and theor Mf attacks doubled. A team choosing to PFD has 7 extra levels to split between Sw, Df and Mf areas, but their attacks for each area will be halved (round up fractions). ******* KENDAL TOWN FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Kendal Town FC 17 0 33 38 44 Shepshed Dynamo FC 11 17 24 22 65 Kendal Town FC Fw Attacks = 20 (44 - 24); result rounded up Kendal Town FC Mf Attacks = 8 ((38 - 22) / 2) ; result rounded up Kendal Town FC Df Attacks = 0 ((33 - 65) / 5; rounded up) Kendal Town FC Total Attacks = 28 1: Attack for Mf Arsenio Pérez Chance of Sw stopping attack = 64% | Random number = 89 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 92 (Shot On Target) Chance of Gk Save = 64.75% | Random number = 16.12 (Shot Saved by Gk) 2: Attack for Mf Albert Wise Chance of Sw stopping attack = 64% | Random number = 95 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 31 (Shot Off Target) 3: Attack for Mf Arsenio Pérez Chance of Sw stopping attack = 64% | Random number = 62 (Sw stopped attack) 4: Attack for Mf Albert Wise Chance of Sw stopping attack = 64% | Random number = 31 (Sw stopped attack) 5: Attack for Mf Albert Wise Chance of Sw stopping attack = 64% | Random number = 70 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 94 (Shot On Target) Chance of Gk Save = 64.75% | Random number = 42.35 (Shot Saved by Gk) 6: Attack for Mf Albert Wise Chance of Sw stopping attack = 64% | Random number = 87 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 41 (Shot On Target) Chance of Gk Save = 64.75% | Random number = 53.85 (Shot Saved by Gk) 7: Attack for Mf Algernon Harvey Chance of Sw stopping attack = 64% | Random number = 76 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 16 (Shot Off Target) 8: Attack for Mf Arsenio Pérez Chance of Sw stopping attack = 64% | Random number = 40 (Sw stopped attack) 9: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 24 (Sw stopped attack) 10: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 60 (Sw stopped attack) 11: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 13 (Sw stopped attack) 12: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 54 (Sw stopped attack) 13: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 35 (Sw stopped attack) 14: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 25 (Sw stopped attack) 15: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 60 (Sw stopped attack) 16: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 8 (Sw stopped attack) 17: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 13 (Sw stopped attack) 18: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 97 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 36 (Shot On Target) Chance of Gk Save = 64.75% | Random number = 32.61 (Shot Saved by Gk) 19: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 71 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 63 (Shot On Target) Chance of Gk Save = 64.75% | Random number = 99.05 (GOOOOOAAAAALLLLL!!!!!) 20: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 94 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 2 (Shot Off Target) 21: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 35 (Sw stopped attack) 22: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 7 (Sw stopped attack) 23: Attack for Fw Riley Newton Chance of Sw stopping attack = 64% | Random number = 23 (Sw stopped attack) 24: Attack for Fw Jermaine Rogers Chance of Sw stopping attack = 64% | Random number = 30 (Sw stopped attack) 25: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 52 (Sw stopped attack) 26: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 23 (Sw stopped attack) 27: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 25 (Sw stopped attack) 28: Attack for Fw Cong Li Chance of Sw stopping attack = 64% | Random number = 85 (Sw did not stop attack!!) Chance of Shot Off Target = 35% | Random number = 3 (Shot Off Target) ******* SHEPSHED DYNAMO FC ATTACKING CHANCES AND SHOTS ******* AREA TOTALS GK Sw Df Mf Fw ------------------------------------------- Shepshed Dynamo FC 11 17 24 22 65 Kendal Town FC 17 0 33 38 44 Kendal Town FC is using Offside Trap! Shepshed Dynamo FC Fw Attacks = 16 (65 - 33) * 0.5 (OST Multiplier) ; result rounded up Shepshed Dynamo FC Mf Attacks = 0 ((22 - 38) / 2; rounded up) Shepshed Dynamo FC Df Attacks = 0 ((24 - 44) / 3; rounded up) Shepshed Dynamo FC Total Attacks = 16 1: Attack for Fw Archie Hill Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 36 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 9.2 (Shot Saved by Gk) 2: Attack for Fw Archie Hill Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 71 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 12.83 (Shot Saved by Gk) 3: Attack for Fw Reece Reid Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 41 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 51.72 (Shot Saved by Gk) 4: Attack for Fw Reece Reid Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 35 (Shot Off Target) 5: Attack for Fw Andrew Palmer Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 83 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 50.06 (Shot Saved by Gk) 6: Attack for Fw Freddie Rees Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 33 (Shot Off Target) 7: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 99 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 54.14 (Shot Saved by Gk) 8: Attack for Fw Freddie Rees Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 5 (Shot Off Target) 9: Attack for Fw Archie Hill Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 36 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 14.9 (Shot Saved by Gk) 10: Attack for Fw Freddie Rees Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 59 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 2.96 (Shot Saved by Gk) 11: Attack for Fw Ollie O'Brien Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 27 (Shot Off Target) 12: Attack for Fw Andrew Palmer Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 22 (Shot Off Target) 13: Attack for Fw Archie Hill Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 61 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 83.97 (GOOOOOAAAAALLLLL!!!!!) 14: Attack for Fw Andrew Palmer Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 48 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 39.71 (Shot Saved by Gk) 15: Attack for Fw Archie Hill Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 32 (Shot Off Target) 16: Attack for Fw Andrew Palmer Chance of Sw stopping attack = 0; no Sw playing for Kendal Town FC Chance of Shot Off Target = 35% | Random number = 99 (Shot On Target) Chance of Gk Save = 78.25% | Random number = 57.22 (Shot Saved by Gk) =============================================== F I N A L S C O R E KENDAL TOWN FC 1 - SHEPSHED DYNAMO FC 1