(N)

Colombia
Bryce Kalmbach

Japan
Non League III
World Cup 48 Group (3)
Create NMR Lineup
S T A R T I N G L I N E U P S
COLOMBIA JAPAN
Ps Player Name SL FIT LVL Ps Player Name SL FIT LVL
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Gk COL GK 2 11 2 13 Gk JPN GK 1 9 -1 8
Sw Victor Cruz 11 2 13 Sw Mitsuo Soma 10 2 12
Df Hugo Quintero 13 2 15 Df Keita Hattori 12 0 12
Df Edilberto Moreno 13 2 15 Df Toshihiro Nakamura 10 0 10
Mf Alvaro Rodríguez 13 1 14 Df Kinzo Inui 9 0 9
Mf Sebastian Bulla Vasquez13 0 13 Df Hajime Tanaka 8 2 10
Fw Jair Sanchez 11 2 13 Mf Akira Nagatomo 12 0 12
Fw Libardo Uribe 10 0 10 Mf Minato Suzuki 11 0 11
Fw Radamel Mojica 10 1 11 Mf Shigeo Makino 10 0 10
Fw Davinson Garcia 13 0 13 Fw Takao Soma 15 0 15
Fw Miguel Díaz 8 2 10 Fw Ichiro Sakai 12 0 12
Gk Sw Df Mf Fw A R E A T O T A L S Gk Sw Df Mf Fw
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13 13 30 27 57 ROSTER TOTALS 8 12 41 33 27
0 0 0 0 0 HARDNESS 0 2 1 1 2
0 0 0 0 0 HOME ADVANTAGE 0 0 0 0 0
1 0 0 0 9 GREAT PERFORMANCE POINTS 0 0 0 0 0
0 0 0 0 0 PLAY FOR DRAW 0 0 0 0 0
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14 13 30 27 66 T O T A L S 8 14 42 34 29
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B O O K I N G S
Each player is next given a chance for a yellow/red card. The first
number listed is the chance for the player to get the yellow/red
card while the second number shows the random number drawn. If the
random number is less than or equal to the player's yellow/red card
chance then the player is sent off. Note that the chances are as follows:
- Booking: 1.5 x (3 + (1.5 x Team_Hardness))
- Red Card: 0.25 x (3 + (1.5 x Team_Hardness)))
If a player is booked we immediately draw a second number to check
for a 'second yellow' (red card chance) resulting in a sending off.
If a player is not booked we draw a red card chance to see if the player
was given a straight red card. Note that the aforementioned formula
differs for a Gk where the formula uses the hardness points added to
your Gk area and NOT the team hardness points.
******* COLOMBIA YELLOW/RED CARD CHANCES *******
- Team Hardness = 0
- Gk Hardness = 0
Gk COL GK 2: Chance of booking = 4.5% | Random number = 61.03 (no booking)
Chance of straight red card = 0.75% | Random number = 91.56 (no red card)
Sw Victor Cruz: Chance of booking = 4.5% | Random number = 29.18 (no booking)
Chance of second booking = 0.75% | Random number = 7.62 (no red card)
Df Hugo Quintero: Chance of booking = 4.5% | Random number = 76.53 (no booking)
Chance of second booking = 0.75% | Random number = 30.88 (no red card)
Df Edilberto Moreno: Chance of booking = 4.5% | Random number = 89.44 (no booking)
Chance of second booking = 0.75% | Random number = 75.54 (no red card)
Mf Alvaro Rodríguez: Chance of booking = 4.5% | Random number = 78.78 (no booking)
Chance of second booking = 0.75% | Random number = 3.68 (no red card)
Mf Sebastian Bulla Vasquez: Chance of booking = 4.5% | Random number = 84.97 (no booking)
Chance of second booking = 0.75% | Random number = 17.93 (no red card)
Fw Jair Sanchez: Chance of booking = 4.5% | Random number = 62.24 (no booking)
Chance of second booking = 0.75% | Random number = 65.07 (no red card)
Fw Libardo Uribe: Chance of booking = 4.5% | Random number = 8.91 (no booking)
Chance of second booking = 0.75% | Random number = 30.23 (no red card)
Fw Radamel Mojica: Chance of booking = 4.5% | Random number = 30.76 (no booking)
Chance of second booking = 0.75% | Random number = 54.68 (no red card)
Fw Davinson Garcia: Chance of booking = 4.5% | Random number = 52.04 (no booking)
Chance of second booking = 0.75% | Random number = 13.63 (no red card)
Fw Miguel Díaz: Chance of booking = 4.5% | Random number = 64.49 (no booking)
Chance of second booking = 0.75% | Random number = 75.85 (no red card)
******* JAPAN YELLOW/RED CARD CHANCES *******
- Team Hardness = 6
- Gk Hardness = 0
Gk JPN GK 1: Chance of booking = 4.5% | Random number = 93.35 (no booking)
Chance of straight red card = 0.75% | Random number = 86.75 (no red card)
Sw Mitsuo Soma: Chance of booking = 13.5% | Random number = 7.99 (BOOKED!)
Chance of second booking = 2.25% | Random number = 82.55 (no second yellow)
Df Keita Hattori: Chance of booking = 13.5% | Random number = 9.35 (BOOKED!)
Chance of second booking = 2.25% | Random number = 33.54 (no second yellow)
Df Toshihiro Nakamura: Chance of booking = 13.5% | Random number = 35.67 (no booking)
Chance of second booking = 2.25% | Random number = 60.99 (no red card)
Df Kinzo Inui: Chance of booking = 13.5% | Random number = 49.77 (no booking)
Chance of second booking = 2.25% | Random number = 7.11 (no red card)
Df Hajime Tanaka: Chance of booking = 13.5% | Random number = 38.84 (no booking)
Chance of second booking = 2.25% | Random number = 92.36 (no red card)
Mf Akira Nagatomo: Chance of booking = 13.5% | Random number = 13.57 (no booking)
Chance of second booking = 2.25% | Random number = 2.9 (no red card)
Mf Minato Suzuki: Chance of booking = 13.5% | Random number = 7.33 (BOOKED!)
Chance of second booking = 2.25% | Random number = 83.24 (no second yellow)
Mf Shigeo Makino: Chance of booking = 13.5% | Random number = 37.92 (no booking)
Chance of second booking = 2.25% | Random number = 99.77 (no red card)
Fw Takao Soma: Chance of booking = 13.5% | Random number = 97.39 (no booking)
Chance of second booking = 2.25% | Random number = 55.4 (no red card)
Fw Ichiro Sakai: Chance of booking = 13.5% | Random number = 33.78 (no booking)
Chance of second booking = 2.25% | Random number = 24.09 (no red card)
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I N J U R I E S
A major consequence of hardness is that your opponents get injured.
For each player the chance of injury is:
((your team’s hardness * .25) + (opponent’s hardness * .75) + 2.5)%.
For example if your team has a hardness of 8 and the opposition has a hardness of 4,
the chance of injury for each player would be: 2 + 3 + 2.5 or 7.5%.
The chance is halved for the opposition Gk. A player plays at half
his normal level (skill plus fitness) in the match in which he is injured.
Injured players lose fitness as a result, the amount of fitness lost being
shown on the game report in brackets. There is a 30% chance of no fitness loss,
15% chance of 1 level fitness lost, 15% of 2 levels, and a 10% chance
of each of 3,4,5, or 6 fitness levels being lost.
This fitness loss (if any) takes place at the end of the session, for
reasons of simplicity. Should a player be injured twice or
more in a session, only the most severe injury will apply.
******* COLOMBIA CHANCES FOR INJURY *******
- Colombia Team Hardness = 0
- Japan Team Hardness = 6
- All (except Gk) chance of injury = 7.0%
- Gk chance of injury = 3.5%
Gk COL GK 2: Chance of injury = 3.5% | Random number = 19.59 (no injury)
Sw Victor Cruz: Chance of injury = 7.0% | Random number = 3.11 (INJURED!)
Targeted fitness lost = 4
Victor Cruz loses 4 fitness points (deducted at end of session)
Victor Cruz new match skill level = 6
Victor Cruz new match total level = 8
Df Hugo Quintero: Chance of injury = 7.0% | Random number = 96.95 (no injury)
Df Edilberto Moreno: Chance of injury = 7.0% | Random number = 91.51 (no injury)
Mf Alvaro Rodríguez: Chance of injury = 7.0% | Random number = 67.24 (no injury)
Mf Sebastian Bulla Vasquez: Chance of injury = 7.0% | Random number = 30.94 (no injury)
Fw Jair Sanchez: Chance of injury = 7.0% | Random number = 70.27 (no injury)
Fw Libardo Uribe: Chance of injury = 7.0% | Random number = 86.95 (no injury)
Fw Radamel Mojica: Chance of injury = 7.0% | Random number = 5.47 (INJURED!)
Targeted fitness lost = 0
Radamel Mojica loses 0 fitness points (deducted at end of session)
Radamel Mojica new match skill level = 5
Radamel Mojica new match total level = 6
Fw Davinson Garcia: Chance of injury = 7.0% | Random number = 5.67 (INJURED!)
Targeted fitness lost = 2
Davinson Garcia loses 2 fitness points (deducted at end of session)
Davinson Garcia new match skill level = 7
Davinson Garcia new match total level = 7
Fw Miguel Díaz: Chance of injury = 7.0% | Random number = 21.64 (no injury)
******* JAPAN CHANCES FOR INJURY *******
- Japan Team Hardness = 6
- Colombia Team Hardness = 0
- All (except Gk) chance of injury = 4.0%
- Gk chance of injury = 2.0%
Gk JPN GK 1: Chance of injury = 2.0% | Random number = 55.58 (no injury)
Sw Mitsuo Soma: Chance of injury = 4.0% | Random number = 95.92 (no injury)
Df Keita Hattori: Chance of injury = 4.0% | Random number = 83.04 (no injury)
Df Toshihiro Nakamura: Chance of injury = 4.0% | Random number = 41.08 (no injury)
Df Kinzo Inui: Chance of injury = 4.0% | Random number = 49.15 (no injury)
Df Hajime Tanaka: Chance of injury = 4.0% | Random number = 73.85 (no injury)
Mf Akira Nagatomo: Chance of injury = 4.0% | Random number = 12.51 (no injury)
Mf Minato Suzuki: Chance of injury = 4.0% | Random number = 97.04 (no injury)
Mf Shigeo Makino: Chance of injury = 4.0% | Random number = 98.72 (no injury)
Fw Takao Soma: Chance of injury = 4.0% | Random number = 62.57 (no injury)
Fw Ichiro Sakai: Chance of injury = 4.0% | Random number = 67.21 (no injury)
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P E N A L T Y K I C K S
There is a 10% chance of conceding a penalty for every hardness point used.
Each 10% chance is separate, so a team could concede as many penalties as it plays
hardness points. If no hardness is used, there is still a 5% penalty chance.
The chance of a penalty being scored is:
50 + (4 x penalty takers skill) - (2 x Gk skill) % (to a maximum 95%)
******* JAPAN CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 6; (6 10% chances of yielding PKs)
- PK Taker: Hugo Quintero SL 13
- Defending Gk: JPN GK 1 SL 9
1: Chance of PK occurring = 10% | Random number = 57 (no penalty kick)
2: Chance of PK occurring = 10% | Random number = 81 (no penalty kick)
3: Chance of PK occurring = 10% | Random number = 69 (no penalty kick)
4: Chance of PK occurring = 10% | Random number = 81 (no penalty kick)
5: Chance of PK occurring = 10% | Random number = 66 (no penalty kick)
6: Chance of PK occurring = 10% | Random number = 12 (no penalty kick)
******* COLOMBIA CHANCES OF ALLOWING PENALTY KICKS *******
- Team Hardness: 0; (1 5% chance of yielding a PK)
- PK Taker: Takao Soma SL 15
- Defending Gk: COL GK 2 SL 11
intRndPk = 100
1: Chance of PK occurring = 5% | Random number = 100 (no penalty kick)
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A T T A C K I N G C H A N C E S & S H O T S
(i) If team A's Fw area total is greater than team B's Df area total,
then A earns a number of attacks equal to the difference.
Note: A Sw does NOT add his levels to the Df in this league!
(ii) The team with the highest Mf area total gets attacks equal to half
the difference.
(iii) If team A's Df area total is greater than team B's Fw total, then
team A earns a number of attacks equal to one fifth of the difference.
If team A is playing a sweeper behind the defence, this rises to one
third of the difference. All fractions of attacks are rounded up,
and then each of the attacks is treated as follows to see how many
produce shots, then goals:
(iv) Attacks have first to beat the Sw (if playing!). For each attack,
there is a percentage chance of it being stopped equal to:
30 + (Sw level x 2) %
(eg a level 10 Sw stops 30+10x2=50% of attacks.) Attacks passing the
Sw become shots.
(v) Each shot has a 35% chance of being off-target. If a side has scored
2 goals this rises to 40%, then by a further 5% after each goal scored,
to a maximum of 75%. This is to curb ridiculous scorelines (with luck!)
(vi) Finally, on-target shots come up against the Gk. This is similar to
the Sw test, but the percentage is:
40 + (Gk level x 2.25) %
Notes: If the defense is playing offside trap then the offensive team has
their Fw attacks cut in half and theor Mf attacks doubled.
A team choosing to PFD has 7 extra levels to split between Sw,
Df and Mf areas, but their attacks for each area will be halved
(round up fractions).
******* COLOMBIA ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Colombia 14 8 30 27 55
Japan 8 14 42 34 29
Colombia Fw Attacks = 13 (55 - 42); result rounded up
Colombia Mf Attacks = 0 ((27 - 34) / 2; rounded up)
Colombia Df Attacks = 1 ((30 - 29) / 3); result rounded up
Colombia Total Attacks = 14
1: Attack for Df Hugo Quintero
Chance of Sw stopping attack = 58% | Random number = 59 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 66 (Shot On Target)
Chance of Gk Save = 58.0% | Random number = 88.69 (GOOOOOAAAAALLLLL!!!!!)
2: Attack for Fw Davinson Garcia
Chance of Sw stopping attack = 58% | Random number = 58 (Sw stopped attack)
3: Attack for Fw Radamel Mojica
Chance of Sw stopping attack = 58% | Random number = 89 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 70 (Shot On Target)
Chance of Gk Save = 58.0% | Random number = 93.54 (GOOOOOAAAAALLLLL!!!!!)
4: Attack for Fw Davinson Garcia
Chance of Sw stopping attack = 58% | Random number = 86 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 23 (Shot Off Target)
5: Attack for Fw Radamel Mojica
Chance of Sw stopping attack = 58% | Random number = 26 (Sw stopped attack)
6: Attack for Fw Libardo Uribe
Chance of Sw stopping attack = 58% | Random number = 71 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 11 (Shot Off Target)
7: Attack for Fw Jair Sanchez
Chance of Sw stopping attack = 58% | Random number = 98 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 74 (Shot On Target)
Chance of Gk Save = 58.0% | Random number = 26.23 (Shot Saved by Gk)
8: Attack for Fw Davinson Garcia
Chance of Sw stopping attack = 58% | Random number = 35 (Sw stopped attack)
9: Attack for Fw Jair Sanchez
Chance of Sw stopping attack = 58% | Random number = 63 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 89 (Shot On Target)
Chance of Gk Save = 58.0% | Random number = 26.87 (Shot Saved by Gk)
10: Attack for Fw Miguel Díaz
Chance of Sw stopping attack = 58% | Random number = 37 (Sw stopped attack)
11: Attack for Fw Miguel Díaz
Chance of Sw stopping attack = 58% | Random number = 45 (Sw stopped attack)
12: Attack for Fw Jair Sanchez
Chance of Sw stopping attack = 58% | Random number = 37 (Sw stopped attack)
13: Attack for Fw Miguel Díaz
Chance of Sw stopping attack = 58% | Random number = 99 (Sw did not stop attack!!)
Chance of Shot Off Target = 40% | Random number = 29 (Shot Off Target)
14: Attack for Fw Radamel Mojica
Chance of Sw stopping attack = 58% | Random number = 43 (Sw stopped attack)
******* JAPAN ATTACKING CHANCES AND SHOTS *******
AREA TOTALS GK Sw Df Mf Fw
-------------------------------------------
Japan 8 14 42 34 29
Colombia 14 8 30 27 55
Japan Fw Attacks = 0 (29 - 30)
Japan Mf Attacks = 4 ((34 - 27) / 2) ; result rounded up
Japan Df Attacks = 0 ((42 - 55) / 3; rounded up)
Japan Total Attacks = 4
1: Attack for Mf Akira Nagatomo
Chance of Sw stopping attack = 46% | Random number = 62 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 38 (Shot On Target)
Chance of Gk Save = 71.5% | Random number = 32.02 (Shot Saved by Gk)
2: Attack for Mf Akira Nagatomo
Chance of Sw stopping attack = 46% | Random number = 76 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 12 (Shot Off Target)
3: Attack for Mf Akira Nagatomo
Chance of Sw stopping attack = 46% | Random number = 59 (Sw did not stop attack!!)
Chance of Shot Off Target = 35% | Random number = 9 (Shot Off Target)
4: Attack for Mf Shigeo Makino
Chance of Sw stopping attack = 46% | Random number = 28 (Sw stopped attack)
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F I N A L S C O R E
COLOMBIA 2 - JAPAN 0