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![]() | Apprentices and Schoolboys Posted by |
OK, still not sure what my strategy should be here.
Want to work these young men but not sure what is the best strategy.
Anyone got 3 or 4 tips. Looking something readable and digestable.
Sorry Kev but death by detailed analysis isn't on the agenda today.
One too many Guinness last night me thinks 
Readers Comments

Every season have 6 youth players that you are either playing or youth coaching to the max (so that could be 3 SBY/3 APP or 2 SBY/4 APP, whatever).
Every session either play or youth coach these SBYs.
Every session either play twice or play once/youth coach once your APPs.
You could work on 8 too if you want, but 6 is a good number to start with and revise accordingly.
In terms of integrating them into your orders you can spread them around matches, or if there's a match you don't think you can win, why not play them all, use the play for draw, and put 10 hardness out there to injure your opponents. :-)
And again 6 may not be the perfect number, but its probably a good "minimum" to meet. You certainly can ignore SBY/APP development entirely. However, I haven't seen that become a winning strategy except for the current season as without those players coming up, there's just not enough money to buy auction age I replacements.

Thanks Al and I have 58 minutes to make some changes.
Pheeeeew!

In United 1, I adopted a 6-Youth strategy a couple seasons ago, and won the Youth Cup with it last season (this season, I happen to have 8 Youth in U1, which is not the norm for me).
I bring up 3 SBYs every season at DF, MF, and FW. I coach/play them to the max - no exceptions. Then, they start as max APPs the next season. So, I always have 1 APP and 1 SBY at each DF, MF, FW.
If I do not need a Youth GK/SW, then I can use both my Youth Coach slots on 2 of the SBYs in the DF/MF/FW line. That means I have 1 SBY to play in matches, along with 3 APPs. It allows me to minimize the impact on youth.
When the Youth Cup comes along, I just sign 2 more SBYs to fill out the minimum, and then sell them at the start the following season.

I did wonder about the 6 youth approach because it allows stronger lineups in the other games, but wasn't sure how much it would hurt long term.

Right, 6 is just one approach. 4 is probably too few. I've gone with 8 before, but sometimes during the same season when those APPs become Age I's you can get a I/10 in an auction (so sort of the equivalent of bringing up an SBY through APP to Age I), so its hard to predict/know what the optimal strategy/amount will be as it can differ over time based on your current roster.

Keeping it short:
If you have plenty of cash and plan on buying a T11 player (age I or II) next season, you can afford to ignore a youth App or Sby this season and just bring up 3 Sbys/3 Apps.
If you have no cash, then you need to be bringing up 4 Sbys + 4 Apps to build the needed depth to compete in 3- and 4-game sessions as well as to survive injuries.
If you have no cash and are bringing up less than 6 maxed youth each season, you're either already in Division 3 or will be there within two seasons and won't be getting out any time soon.

Tips for playing time:
Many teams (myself included sometimes) play all the Youth in one match and try to get a draw out of it. Playing for Draw gets you 7 extra points for the Sw/Df/Mf to help. Then use the two youth coach slots on 2 Apps, leaving just 1 or 2 apprentices that need to take up playing time in the one or two other matches.
The Good: You get youth playing time and your T11 (or close to it) in the other matches. Great for playing the T11 in Cups and must-win league matches.
The Bad: You rarely win the match with all the youth playing, so you give up league points every week.

