Recent Entries
![]() | New Backroom Boy: Psychiatrist - Poll Posted by |
Your first read on the title of this topic has to be: "Has Al gone off the deep end?". And you'd be wrong...clearly I'm already there. 
The usage of this BRB would be as follows:
1) If you have one you get the option (each session) in your orders page to select one game (you choose) that you think you will win.
2) If you win the game, because your team psychiatrist is so good, the team gets 3 CP added to their balance to improve their skills.
3) If you lose or draw the game (its considered a draw if you go into extra time/PK shootout tied) you get 0 CP.
As you read this you can already picture where Kevin's "is this a rich get richer meter" moving the arrow.
I'd argue that most teams can win a match each session (they have the home field typically in one). Plus since there is divisional play in all but one session you are typically playing teams at your skill level in your division. The exception of course being "COMPO" in MSWL U1 where his Northampton Cobblers seem to have the Top 3 T-11 but often play 3rd division football...but like most rules, we just can't always account for Compo nuances.
I just had my boys do the story problem and they say that 3 CP and 10 sessions means this BRB has a maximum value of 30 CP over a season.
Like the other poll for the Youth Director, this is a poll and please provide your vote and any input you have. Because I'm proposing it doesn't mean it should be implemented. Thanks.
Readers Comments

Same as Youth Director, this is an addition and I would rather see fixes.

I'm afraid I'm in the 'rich getting richer' camp for this change - you win more, you get more CP, you improve more players, you win more, you get more CP, you get the message

I'd probably pick the correct match 7 or 8 times a season but I think u!the other BRBs are better value so this would only be a choice if I a spare age V to convert and then I'd probably get unlucky.

I don't mind the addition and variety here. It could be interesting to see how this plays out over a season.

ï»this is just what we need at bridgwater town syc ourselves up b4 the kick off and treat us all at the end

I don't have any great feeling for or against this.

I don't like this addition at all, the top teams will get richer

Some interesting comments on this one.
Dr. Beerman came out with his "worst idea ever" comment just minutes after chastising his fellow managers on another thread for not wanting any change. That made me laugh. :-)
Kevin's "rich get richer" meter didn't tick up too high on this one though others seemed to feel it as a possibility.
The voting (after updating the numbers for 1 person 1 vote) show:
No - 15
Yes - 14
So we're going to table this one for now.
HOWEVER, I would strongly encourage managers to:
a) Revisit other threads on the forum for new BRB types and revive them is warranted.
b) Create new Forum topics for new BRB types/ideas.
c) Add on to/revise this idea to make the concept more improved/palatable (if that's possible).
My main goal with this and the other BRB I recently posted are to create some additional BRB options.
Currently its pretty much (or seems to be) a "let's all get 5 BRBs". I'd like to have more (8?) options so that there is a little variety and team's might have to choose which ones to go for rather than just say "let's get all 5".

Instead of the psychiatrist earning the team CP's for winning a game, could he provide a boost BEFORE the game, in the same way that GPP, Hardness improve a team?
Perhaps he could give a boost to an individual player? Maybe restrict it to outfield players only? (GK's are crazy anyway - I know, I used to be one! - and sweepers can't benefit because all they do is run along the edge of the 18-yard box for 90 minutes :) )
This way, psychiatrists can benefit everyone.
Also, to prevent a team using the psychaitrist as well as hardness and GPP in the same game (and creating frighteningly high area totals), you could say that, you can't use GPP and the psychiatrist in the same game (there's only so much pep talks can do)
Either that, or say the psychiatrist provides extra GPP in the same way that a groundsman increases home advantage?

I like Craig's thought here:
So instead of adding to CP after the match, or totals during the match, the Shrink would add 1 GPP per session? That would be a nice return for investing in a BRB for two seasons: 18 GPP total (since the +1 after session 10 each year would get reset before the next season anyway). That's not too hefty an impact, while allowing teams to spread those out however desired or blow them all in one match per season.
