Recent Entries
![]() | What am I Missing? Posted by |
Just interested in an explanation please chaps - not in any way sour grapes I hasten to add :)
I lost my last home game 1-0, here are the area totals:
I had a quick glance at the match report, but wondered if someone could summarise it for me? They had 8 chances, but not really sure how - I know I was playing for a draw, but I thought that just doubled the chances from midfield (oh..no, wait, that's playing OST isn't it?) It halves my chances, but I was a little disappointed that we managed to ship 8 chances when our area totals were better in al outfield areas (ignoring GK and SW).
As I said, not a gripe - just after a better understanding of the effects of PFD, because in retrospect, I reckon I'd have been better not playing it (and taking my chances with my opponents having a better MF rating).
Thoughts anyone?
Cheers :)
Readers Comments

Was his defence not better than your attack, what might gave them some chances to ?

Craig, the area totals you posted are those that applied before your two (unlucky) injuries. After injuries the totals were:
York City: 8-11-37-34-19
Bridgwater: 13-12-32-39-19
The losses to your Midfield and Forward areas were crucial. Bridgwater generated 3 attacks from Midfield (instead of none) and 5 from its Defence (instead of 4).
Does that explanation help?
Cheers.
Ellis

wait...so now you calculate defenders against defenders and attackers against attackers ??
I might adjust my line ups...

A similar thing happened to me against Burton. We had better stats but a big Df was injured so we had 10 chances each. To add insult to that injury we gave away our 2nd non-hard-playing penalty in as many weeks and their Sw stopped all my attacks but mine at only 1 point less could only stop 6.

Ah - injuries - the match notes said that the injuries 'don't take effect until the end of the session' so I didn't think they had a bearing on the game itself.
So does that then means the injuries are processed before the game kicks off? or are the area totals adjusted in the minute they actually occur?

Craig,
"A player plays at half his total level in the match in which he is injured." (See Rule 7)
Injuries are worked out before the game kicks off, and any injured player plays at half his level. (It's the same with players who are sent off.)
Cheers

Ouch. More hardness in future then - if they're gonna kick us up in the air, they'll get the same back - just call me Craig Dowson :)

Simon asked how the attacks are calculated so I figured I'd respond to that...
YourFW - OppDF = FW chances
(YourMF - OppMF) /2 = MF chances
(YourDF - OppFW) / 3 = DF chances
All of the above are then subject to modification for OST and/or PFD.
In all cases, fractions are rounded up.
And the number is adjusted for injuries and/or red cards.

I haven't checked the area totals, but if Ellis' totals are correct above, his attack numbers are correct, but here's the explanation for it.
York City: 8-11-37-34-19
Bridgwater: 13-12-32-39-19
York City attacks:
FW = (York FW) 19 - (Bridgwater DF) 32 = 0
MF = (York MF) 34 - (Bridgewater MF) 39 = 0
DF = (York DF) 37 - (Bridgewater FW) 19 = 18 / 3 = 6
Bridgewater attacks:
FW = (Bridgewater FW) 19 - (York DF) 37 = 0
MF = (Bridgewater MF) 39 - (York MF) 34 = 5 / 2 = 2.5 = 3
DF = (Bridgewater DF) 32 - (York FW) 19 = 13 / 3 = 4.3 = 5
Total attacks are York City 6, Bridgewater 8.

As an addendum, the Df chances are /5 rather than /3 if not playing a Sw

Your totals would appear correct Rob, but I only got 3 chances - I suppose as a result of using PFD and having my chances halved

You should be ale to read all the calculations and random numbers in the match report as well.

Yes - I'm afraid it was partially down to laziness on my part Al, but also because I wanted others views :)

ï»funny old game craig
ï»we had 2 booked each for a low random number,2 injuries each for a low random number,i had 2 shots on goal 1 low random saved and 1 high random number which went in,i believe our fate is in the hands of the almighty random number.
ï»or it could be me looking at it that way -have a look and see what you think

This game is great when you're winning and will confuse your brain and break your heart when you're losing.
That's love right there.

I even have a spreadsheet that shows the chances of a certain number of goals being scored for a certain number of attacks against a SW/GK combo that I can enter as appropriate. Just so that I can prove to myself that "we wuz robbed".
((I should point out that the calculation does not deal with the fact that the chance of a shot being off target increases as goals are scored. And that penalties are worked out first, so any penalties that are scored also affect the chances of a shot being on target.))
