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![]() | In OLMEC We Trust, (Who's Afraid of the Random# Generator)? Posted by |
his is probably just another "Woe is me. I've lost another match." rant but I wanted to discuss the fairness of, or lackthereof, the random number generation for Off Target shots. I am wondering if the values/percentages for shots off target needs to be tweaked. I have noticed some games where it seems as though the "rich get richer". I do not have the numbers to begin a conversation on how the numbers are "unfair" at times but have noticed streakiness for the on target.... too tired to go on about this. Basically, is it a fair system? Should it be 35% for all players? all teams? all situations? Maybe this is a value that can be altered when a big Fw line + Sw is played against you?
Readers Comments

I now have had at least 4 matches in my career where the opponent gave up a Pk chance (and goal) where they played 0 hardness and I have played 7 or higher (think every time I played 10). Maybe if the team playing 10 hardness gets away with no Pk's, that should be it and it shouldn't even perform a calculation for the opponent.

I think Al's going to come in here and say the anti-Rob code is working as it should. Just a hunch, though.

:-) Nice one John. Actually there is no anti-Comrade Rob code and its become clear the anti-Dave Dohm code is just too buggy.
I hear the comments on this topic. Its funny too that I can only remember the times I played 0 for hrd and gave up a goal. I can't remember the times I was the beneficiary, but I'm sure I was. :-)
There's probably some stats out there I can grab to see what the trends are here but agree that its painful to give up that goal with one 5% chance while the other team's 10, 10% chances go unpunished.
I'm definitely open to conversation on the above. Such as is the risk/reward out of balance? Are teams playing 10 hrd not punished enough in a match (red cards/pks awarded)?