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Potential BRB: Appeals Lawyer
Posted by Roger Mendonça on Tuesday, May. 7th, 2024 at 1:28 PM

Further to Al's eartlier post, here's the first potential BRB - Appeals Lawyer or Appeals Officer or Lawyer

Why?  

Two reasons why this has come up.  

One, Hardness is an underutilised option at the moment.  Around half the league never use it, and most of the rest dabble with 1 or 2 on occassion.  This BRB makes it a more appealing prospect.

Two,  it's frustraing when Olmec sees fit to send off one of your players (often the GK, SW or Captain) despite playing no hardness (Steve knows what I'm talking about).  Not only do you probably lose the game in question but you also get the double whammy of a suspension into the next session.  This BRB can ameliorate at least this second part of the problem.

What does he do?  

If you have a player sent off, then before the next session the Appeals Lawyer appeals the suspension.  If successful, the red card, and associated DPs, are expunged from the record and any suspension is cancelled.  Your player is free to play as normal.

Issues to consider:

How many red cards per session can he appeal?

What is the chance of a successful appeal?  Should this vary depending on the amount of hardness played?

Should there be a chance that, if the appeal is unsuccessful, the suspension can be increased?

Should the appeal hearing take place immediately or midweek to create a bit of jeopardy?

Any disadvantages to this BRB?

If you don't get any players sent off, it's a waste of a BRB - but you could probably say the same for the Physio if, like Brentford last season, you don't get any players injured.

Could encourage excessive hardness if the chance of appeal success is set too high

 

Welcome thoughts and comments....

Readers Comments

Just a quick thought on using hardness.  It is not the suspensions, but the penalties that stop me using it more. Potentially losing 2-3 goals with hardness 10 through penalties alone will not be made up with the extra points cosidering GK and SW combos typically employed.  I use 1% hardness a lot, it is the same number of dice rolls but with 5% more chance.

I suggest along similar lines that there is a "Dark Arts" BRB who reduces PK chance (to 5%) or caps the number of penalties a team can concede (to 1?)  but with an increase in straight red cards if caught making the sly elbow into the ribs of the keeper at corners.  

We don't (yet) have VAR in United so no complication of 20 cameras monitoring the pitch.

James Tucker on Thursday, May. 9th, 2024 at 2:43 PM
 

Slightly related to this topic is I think if your defense doesn't yield any attacks then there should automatiocally be zero chances of a PK, regardless of the amount of hardness you use. It makes no sense to me how you can give up a PK when their were no attacks.  

Dave Dohm on Thursday, May. 9th, 2024 at 10:11 PM
 

Please don't take this personally, but I'm not too keen on the idea. But that doesn't mean I can't be persuaded....

Brian Beerman on Friday, May. 10th, 2024 at 3:01 PM
 

The PK mechanism is specifically designed to make sure that you cannot completely lock down the defense, that there will always be a random chance you'll give up a goal.

The problem with this game is that it actually is rather well designed in its simplicity and I'm concerned this is too big a change.

John Holden on Friday, May. 10th, 2024 at 4:25 PM
 

I know I am in the minority with "locking" down the opposition's attack, but I guess my biggest frustration is if you aren't giving up any attacks then how in the world do you give up a PK?

Dave Dohm on Friday, May. 10th, 2024 at 10:13 PM
 

Well if I get what Dave is saying the fact that you are playing a big defence and nullifying the opposition attack it does not mean they are not attacking. They still are just not getting shots on goal. Most of the action is still taking place in the defensive half so plenty of chances for a PK to be given away!

Vick Hall on Friday, May. 10th, 2024 at 10:33 PM
 

It may well be however that this potential brb is not so useful in bumping up the use of the hardness tactic if one of the main reasons people are suggesting they don´t use hardness if the fear od giving away penalties rather than seeing players suspended.

Vick Hall on Friday, May. 10th, 2024 at 10:37 PM
 

I know there's someone out there who's done statistical analysis of how many penalties are actually awarded. We should find that and present that. I think folks will see that there really aren't that many PKs awarded. 

Overall, I like the notion of this BRB (and it wasn't one of my suggestions!). I have been on the receiving end of too many "undeserved" red cards. I would welcome a chance to argue my case.

Rob Peterson on Saturday, May. 11th, 2024 at 2:04 PM
 

Rob: My friend Dave Dohm has done that research.  His published results show that EVERY time he plays 0 hardness, he ALWAYS gives up a PK.  😎

But seriously...

I'm not sure I store the data that way (not easily) to correlate PKs to Hardness.

BUT, I think I have all the history player match logs.  Looks like maybe 500k records?  

I can share that with anyone who wants to do some analysis....

Allan Sellers on Saturday, May. 11th, 2024 at 10:21 PM
 

I know real football is different than our game, but how often are red cards overturned in real life? I will guess not very often. If that's the case, I think it's the main reason I am not into this BRB idea. It seems unnecessary (sorry, not my intention to offend).

Brian Beerman on Monday, May. 13th, 2024 at 12:58 PM
 

No offence taken Brian.  We're throwing these ideas out to stress test them.  Far better to get constructive or negative feedback now rather than after a BRB is introduced and has upset the balance of the game.

Roger Mendonça on Monday, May. 13th, 2024 at 7:33 PM
 

Just played with my data set, the game only stores PKs from PK shoot-outs in team history, but if there's a player history with PKs by game, then it's calculate-able...

John Holden on Wednesday, May. 15th, 2024 at 7:34 PM
 

...though also considering that it's just a relatively simple mathematic function, these penalty kicks, the observations will probably closely match the function's output with a little bit of random noise.

John Holden on Wednesday, May. 15th, 2024 at 7:35 PM
 
 
 
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